Rush Review (PC, Steam)
Posted by Christophor Rick (TheSuperGuido), Feb 03, 2011 19:27
Rush from Two Tribes, who made the great puzzle game Toki Tori, is a puzzle game of moving blocks, stationary goals and logical thought processes. It’s not hugely graphics intensive, but puzzle games generally aren’t. That in no way detracts from the game which has a particularly elegant graphic style.
The game gives you pre-made levels with spawn points that create cubes. The cubes, when spawned, will begin moving in the pre-determined direction until they run into an obstacle, which will then cause a direction change. You are given arrows that will change their direction and conveyors which will change their location but not the direction they travel in and must use them to get the blocks to the goals.
To get a handle on the game you’re given 6 tutorial levels which introduce you to the basic ideas of gameplay and then you’ve got 20 easy levels, another 20 medium and 20 hard. There’s also a set of 15 bonus levels for the ultimate challenge. That’s a good amount of gameplay all in all.
The game is pretty cool and if you get stuck there’s a hint system to help you out which will highlight the areas you should be using or, if you’re really stuck show you which tools go where. If you’re a puzzle game fan, you shouldn’t really need an hints at all as I blew through the first 20 levels and most of the medium levels with only modicum of thought. They do get tricky when you’ve got multiple levels and multiple blocks to keep track of.
Rating: 0.0, votes: 0