Red Faction: Armageddon Review (Xbox 360)

Posted by Christophor Rick (TheSuperGuido), Jun 29, 2011 16:43

I ran through the story in about seven hours in Red Faction: Armageddon, as opposed to Red Faction: Guerrilla which took me far longer. The major difference, aside from the actual amount of gameplay, is the way the two are completely different from each other. In Guerrilla you were Red Faction Armageddonon the surface of Mars and had massive areas to drive around, things to destroy, challenges to meet and things to collect.

In Armageddon, you’re in an on-rails third person shooter where you are running through underground caves and interlinking areas. So while the basis is similar, it is very different.

Now I enjoyed the game and have been putting further time into the other modes: Infestation and Ruin. But I’m very, very disappointed in THQ. Ruin mode was included as an unlockable content piece via a code and all it is, is the newly named destruction challenges that were available right in the main gameplay of Guerrilla.

I know what you’re doing THQ and I don’t like it, not one bit. Not only did you take away most of the exploration and the vast open areas of Guerrilla, but you then pulled a very Red Faction piece of gameplay out of the actual game and put it in an add-on mode so what? You can get a few extra bucks from those gamers that buy the game second hand and will need to buy it? It’s just poor form as you are basically removing content from a game that people pay full price for. After all, did you not include it in the previous games? You did, and now it seems you’re pulling away from the gamers and falling in line with the other big publishers who we know do not care about anything but the bottom line.

In fact, I’m rather displeased with the overall changes from Guerrilla to Armageddon. The loss of exploration, the removal of destruction challenges whittle away the gameplay to a very repetitive run and gun with little thought for anything else. Hell, even the collectibles were extremely easy to get with little effort. While some might believe that any Red Faction title crossing my desk would instantly get a 9, this game will not, Red Faction or not.

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Our Rating for Red Faction: Armageddon Review (Xbox 360)
8.5 Replay
I might not play the story mode again, but Infestation and Ruin modes are worth going back to, at least for now.
7.5 Graphics
Character models and faces were very good. Some of the other areas seemed not as well-detailed as they could have been.
9.0 Sound
A shining point of the game is the sound including an excellent soundtrack by Brian Reitzell. The dialog was decent and voice acting was great.
7.0 Gameplay
Run and gun is only broken up by more run and gun. Ruin mode extracted the destruction challenges from the main game which is lame. Infestation mode is just survival mode. The magnet gun is awesome.
5.0 Multiplayer/Online Content
Just a single gameplay mode for actual multiplayer and that’s co-op infestation mode. Sure there are leaderboads for Ruin mode, but that’s it and as far as I’m concerned, it’s a poor showing.
7.0 Overall
A good showing but so much less than RF: Guerrilla was and some of the production decisions are questionable (taking away exploration, most collection, removing destruction challenges from main game). Decent gameplay but not broken up and gets repetitive as its just run and gun.

Rating: 0.0, votes: 0

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