Dark Souls Review (Xbox 360)
Posted by Christophor Rick (TheSuperGuido), Oct 03, 2011 17:02
Dark Souls Gameplay
I was pretty much annoyed with Dark Souls for some time. They put these nigh impossible situations in front of you with not a hint as to what to do or where to go. You will meet random NPCs that don’t really offer you anything in the short term and if you manage to play the game long term you might still never see it. I’ve got over five hours into one character and I feel like I have gone no where. That’s not actually the truth, I have, but it just feels like in that five hours I have actually traversed just 30 minutes of the actual game, because of the incessant dying and restarting. Much of which is done without any benefit because you pretty much lose all the souls you’ve collected (not your equipment), and often they’ll be somewhere you won’t ever get to alive and so are lost completely. I guess in one sense it’s all very D-I-Y. I like to feel like I’ve accomplished something when I play a game and I guess the only time you’ll feel that is maybe when you ring that first of two bells you need to ring. Honestly, at first, I did not like the game at all, but it grew on me.
Why have I played so many hours of Dark Souls again? Oh right, to tell you about it. Honestly, if it wasn’t for the review, I probably would have given up long ago. It’s not that I’m a quitter, it’s just that I like my games to be fun and this does not feel like fun much of the time. It feels like insanity but that type of insanity where you know you are crazy but you can’t control yourself, involuntary frustration sets in because of the repetition and feeling of futility.
Now let’s talk about some actual gameplay. This is as much a strategy game as it is an action game. That is because when you come upon some enemies you have to do things like lure them out one at a time and destroy them because if they surround you, even if you have your shield up, you’ll take damage, because the shield only works in the front, right?
Some other weird things that happen deal with movement. There are many areas that are off limits and a simple wooden handrail will prevent you from getting there. But then in some areas where you can easily fall to your death, there is nothing. Also, why is it that your character is on some quest to ring some bells and almost every other soul you encounter is simply a mindless zombie. That same sort of twitchy corpse dance on occasion also happens to inanimate objects.
This is one of the things that slows the game down, yet is quite interesting. Eventually, you will learn there is a sort of pattern to it all and you just have to work the pattern. Run across a bridge to draw two enemies out of the room of five, dispatch them, then go in and get another, dispatch him then move into the room to take out the final two. When a giant demon stands in your way, use the environment to your advantage. Find the one thing you can use in the area and use it to your advantage.
Rating: 2.2, votes: 85