Two teams, two fortresses and one goal: To despatch hordes of monsters at your opponent until their fortress is levelled. The best means by which to do this: Towers in different variants and configuration levels. The familiar ‘Tower Defense’ mode found in many strategy titles is now available in Runes of Magic, under the name ‘The Visdun Fortress’.
Upon entering the tower defense mode arena, two teams of three players each have the ability to summon monsters. Alternatively, players can take to the battlefield and defend against the opponent’s hordes in melee combat. But, the most powerful way to defend against the attacks are a variety of five different towers. An Ice Tower slows down monsters on their way to your fortress, a Lightning Tower attacks five targets simultaneously, and an Arrow Tower attacks individual opponents, and in doing so wreaks huge damage.
The abilities of these bulwarks can be upgraded and players can upgrade them up to ten times. The right mix of towers and placement decide whether the player is victorious or defeated. Should a monster break through the defenses and reach your team, you lose hit points. The battle is over when a base’s hit points falls to zero.