Motion Controls Head to PC, Via Razer

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Razer announced a partnership with Sixense Entertainment to develop a revolutionary true-to-life, next-generation motion sensing and gesture recognition controller for PC gaming.

Said Robert “Razerguy” Krakoff, president, Razer USA. “The magnetic motion sensor technology combines precision and speed with the freedom of other motion sensing technologies to fill the gap between consoles and PC in terms of human interface devices.”

Marking the next step in user interface technologies for gaming on the PC, Razer and Sixense scientists and engineers along with select PC OEM partners have been working on ultra-precise one-to-one motion sensing controllers that use electromagnetic fields to track precise movements along all six axes for use in current and future generation PC games. The absolute controller position is tracked to within a mere millimeter for positioning and to a degree for orientation.

The multi-year technology partnership between the companies have been in the works at Razer’s design innovation centers in San Francisco as well as in Singapore, where Razer recently announced a US $20M investment in the Razer-MDA IDM Lab for the research into next generation user interfaces for gaming.

Working together with Valve, Razer and Sixense will be presenting a first glance into the future of PC Gaming with Left 4 Dead 2, a co-op team based tactical FPS game that is available on the Steam network, with a technology demonstration of what is slated as the first true one-to-one motion sensing and gesture recognition platform for the PC.

Game developers and independent software vendors who are interested in porting their current games or developing future games based on the new Razer/Sixense motion sensing platform are advised to write to gamedevrelations@razerzone.com. Currently the SDK is available on Steam and will be updated as new content becomes available.

This seems to truly be the future of games.

In : PC

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