A Tale in the Desert Splinters a New Shard

No Comment 18 Views

A Tale in the Desert, a unique combat-free MMO that focuses on social and crafting gameplay, will be launching a new server on February 20, 2010.  New and old players alike will be able to converge upon Egypt where nothing is built and everything is open for the taking.  What makes this server truly unique is that every test will already be coded into the game and the speed of this telling will only be limited by the players themselves.

This will be the first time A Tale in the Desert has run a second shard while another telling is currently ongoing.  A Tale in the Desert has always been a great sociological experiment, asking questions like “What will happen if players can completely control the world through the use of laws?” and “Will players work together in a project when working against each other could potentially have more benefit to one of them?”  This experiment continues with the launching of a new server, to see what will happen when players have no limitations but themselves.

“Every Tale has had its own personality, which I believe is driven not by the game’s code, but by the people who participate. We’ll put that theory to the test with the most refined Tale in the Desert yet,” says Andrew Tepper, President of eGenesis.

Players interested in A Tale in the Desert today can download the client from http://atitd.com.  A free trial is available in the current telling.  Follow http://twitter.com/atitd to be kept abreast of all the latest happenings

In : PC

About the author

Leave a Reply

Your email address will not be published. Required fields are marked (required)

What is 4 + 15 ?
Please leave these two fields as-is:
IMPORTANT! To be able to proceed, you need to solve the following simple math.
Trending Now