Magicka Patch 4 Details – More Bugs Squashed

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More major fixed to Magicka, which is still a fine game even with the problems. Paradox Interactive and Arrowhead Studios have openly stated they are completely dedicated to making the game experience the best it can be and to that end they have uploaded Path 4 to Steam. Here are all of the details from that patch. We can probably expect another patch tomorrow or Tuesday. If you haven’t already, read the GDN review of Magicka where the game scored 8.5/10 and a GDN Silver Award.

Changelog for Patch #4 - January 28th Note! we’ll be working all weekend to make the next patch, but since Steam doesn’t (they like their free time...weird huh?) patch #5 won’t be deployed until Monday! We appreciate you having patience over the weekend. If multiplayer acts up, try singleplayer, local co-op or LAN play. We’ll be here over the weekend listening to you.

Fixed issues/bugs

  • Fixed Move orders such as the one in Chapter 12 (For real this time).
  • Fixed trigger ID sync over network (Should fix Chapter 7 crash).
  • Fixed uninitialized AI crashing.
  • Fixed crashes due to messages arriving early in high latency games.
  • Fixed Vlad incorrect clothes in Chapter 3.
  • Fixed server list bug, which caused users to connect to wrong game.
  • Fixed joining a password protected game through steam overlay.
  • Fixed falling damage not working properly.
  • Fixed "OMG they killed yellow.." achievement awarded when killing purple (Good theory on the LA Lakers)
  • Improved disconnect notice.
  • Improved damages over network.
  • Improved cut scene skip in early Chapter 1.
  • Improved chat position.
  • Improved challenge level selection indicator.

New features/balancing

  • Added Checkpoint to the party in Chapter 1
  • Added missing boss titles in Chapter 1 and 12.
  • Balanced Dwarf Priests (Swedish Chef Brigade); are now more difficult.
  • Balanced Chapter 9 boss; is now more difficult.
  • Balanced Chapter 12 boss; is now more difficult.

Known Issues

  • Beam spells merging sometimes crashes game with stack overflow (for real)
  • Self-shields sometimes get out of sync
  • Players are still able to have too many summons (Changed because of community feedback)
  • Server list sorting not implemented
  • Network congestion on high ping (>400ms) connections still problematic.
  • Game stutters slightly on some systems despite good performance (cause known, fix pending)
  • Steam attempts to install XNA framework every time game is launched or rare occasion
  • Game sometimes hogs uplink bandwidth - (Being researched)
  • "Too fancy for fireballs" achievement is sometimes not awarded
  • Quitting the game while the credits are rolling will not award a game complete.
  • Mouse outside screen in full screen with multiple monitors will minimize the game.

Workaround

Pending

ADDITIONAL INFO:

Please follow these general steps and hopefully it’ll help most of you.

Make sure you’re on a computer that has sufficient juice - Magicka does not support integrated graphic cards!

MINIMUM Requirements

  • Operating system: Windows XP/Vista/Windows 7
  • Processor: Intel Pentium IV 2.4 GHz or AMD 3500+
  • Memory: 2 GB RAM
  • Hard disk space: 2 GB Available HDD Space
  • Video: NVIDIA GeForce 8800 or equivalent
  • Direct X-compatible sound card
  • DirectX 9
  • 3-button mouse, keyboard and speakers
  • Internet connection for multiplayer

We’ve seen that a bunch of players are reporting that the game is running poorly on their netbooks/laptops without proper graphics cards. This is the primary reason why their game is acting up. Magicka does not support integrated graphic cards!

Make sure you have the latest drivers for your graphics card. Visit www.nvidia.com or www.amd.com.

Make sure your have the following installed (should have autoinstalled) 

  • XNA Framework - google it to find the correct version for your operating system.
  • Microsoft .net framework 3.5 (dotNetFx35setup.exe) - (Link to Microsofts website)

 

 

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