Steam Updates and Releases 2 Mar 2011

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A huge pile of updates and releases hit Steam today including TF2 (2 updates), Civ V, Garry`s Mod, Race 07 and a Steam Client Update. In releases we see Warhammer 40,000 Dawn of nightsky steamWar II: Retribution, Nighysky, Dinner Date, B.U.T.T.O.N. and more as the IGF nominees and finalists comes to Steam.

Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Updated the Sharpened Volcano Fragment and the Sun-on-a-Stick so they can be traded

Midweek Madness - Braid

Act now and take advantage of huge savings! Braid is available at 70% off during the Midweek Madness sale. Offer ends Thursday at 4pm PST.

From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess.

 

On Sale Now - Flotilla 50% Off

To celebrate Flotilla’s Independent Games Festival 2011 finalist nomination, the game will be offered at a 50% discount now through Mar. 7th, 10AM PST.

 

Sid Meier’s Civilization V Update Released

Updates to Sid Meier’s Civilization® V have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

1.0.1.217
Released 3/1/2011
ENGINE
• Significant turn time improvements.
• Invisible Rivers now display correctly. This caused many issues because the player could not see some rivers, like fresh water showing up in strange places, unit movement suddenly shortened, etc.. Basically, there were certain rivers that did not display where forks occurred, etc.
• Memory leak – UI – Change the way the UI Manager calculates the hash of a texture so that different ways of specifying the same texture will not load the same texture more than once.
• Memory leak – DLL – Fix memory leak in DLL Args system

CRASH/TURN SPIKE
• Correct coding error that could cause turn-time spikes, incorrect deployments for protected bombard attack, or incorrect deployments as armies marched across the map

USER INTERFACE
• Add combat summary when a city bombards a unit
• Add a new diplomatic status "Denouncing" that displays on the turn that an AI civ is denouncing the player
• Embarked units no longer look like they have 500 strength
• User warned if about to declare war on a city state that is under protection of a major power

GAMEPLAY
• Taper off benefit of excess food when building settlers
• City-States now recognize when a road is connected for their road-connection quest.
• Golden Ages now provide +20% production per city rather than +1 hammer per tile

STRATEGIC AI
• Prevent AI from building too many AA units
• Don’t allow CSs to build Manhattan Project
• AI calculation of enemy military might are tweaked based on size of enemy gold reserve
• AI calculation of enemy power now takes into account promotions

DIPLOMATIC AI
• Avoid cascades of denunciations against a single player. AI now uses its own current friendliness level with a given power to determine how much weight to place on a denunciation against that power.
• Denunciations expire after 50 turns
• Declarations of Friendship expire after 50 turns

MODDING
• Added support for policies that provide culture from kills
• Added support for policies that provide extra culture from cultural improvements
• Added support for policies that provide extra embarked movement
• Added support for policies that provide free Great People
• Online Panel now displays TOTAL downloads for a mod and not just the downloads for that specific version.
• When you click on a mod in the online browser, you may now use a dropdown to select a previous version.
• Added Line Control for modders to use when creating graphs, etc.

MULTIPLAYER
• Can now use DLC civilizations in multiplayer
• Added Ring, Skirmish and Ancient Lake maps to MP.

BUG FIXES
• Clear up cases where diplomatic status could show as "Friendly" even after that AI power has denounced the player.
• Fix situations where AI demeanor and verbiage didn’t match friendliness level shown in diplomatic status string.
• Additional bug fixes and tweaks.

BALANCE CHANGES

Game Rules
• Cities must now have three or more tiles in between them (1 more tile than before), unless separated by a sea/coast tile.
• Cities now only get 1 free production and 0 free gold (1 less in both cases)
• Trade routes get bonus gold based on population of capital; formula changed a bit so minimal gold received for hooking up very small cities
• Bonus production from excess food (used when building settlers) tapers off if excess is 3 or more.
• Allied maritime city states provide 3 food per turn to the capital, not 4
• Balance pass on production and maintenance costs throughout the game.

Buildings
• Aqueduct added (entirely new building). 40% of Food is carried over after a new Citizen is born.
• Palace boosted to 3 gold and 3 production
• Granary gives bonus 1 food for Wheat/Banana Deer; cost reduced
• Market and Bazaar provide 2 gold (as well as +25%)
• Workshop provides 2 production (bonus reduced to +15% but affects ALL production); cost increased
• Windmill now has a +15% production modifier (for buildings only) and provides 2 production
• Stable gives bonus 1 production for Sheep/Cattle/Horse and can be built with Sheep or Cattle; cost reduced
• Lighthouse gives bonus 1 food for Fish; cost reduced
• Ironworks dropped to 8 production (but earlier in tech tree now)
• Factory requires Workshop; add 3 production but boost now just 25%; has 1 more specialist slot (now 2)
• Nuclear and Solar Plants now require Factory but increase to production is now 35% and provide 4 production themselves; these two now mutually exclusive
• Hospital adds 5 food (but no longer retains food), requires Aqueduct
• Forge adds +1 production to each source of Iron
• Reduced Armory maintenance to 2 gold
• Reduced Colosseum happiness to 3, and reduced maintenance to 2 gold
• Reduced Theatre happiness to 4
• Reduced Monastery maintenance to 0 gold
• Reduced Garden maintenance to 1 gold
• Reduced Observatory maintenance to 0 gold
• Reduced Opera House culture to 4, and reduced maintenance to 2 gold
• Removed the Great Person Point from Public School

Specialist Adjustments
• Temple -1 Artist
• Mud Pyramid Mosque -1 Artist
• Opera House +1 Artist
• Bank -1 Merchant
• Satraps Court -1 Merchant
• Stock Exchange +1 Merchant
• Observatory -1 Scientist
• University +1 Scientist
• Garden -1 Artist
• Laboratory -1 Scientist
• Public School +1 Scientist

Improvements/Routes
• Production bonus from Railroads reduced to 25%
• Removed 1 extra gold from Mine on Gems, Gold, Silver, Marble.
• Fishing Boats give 1 food, not gold.
• Fishing Boats give 1 gold with Compass.
• Camps on Deer give production instead of food .
• Remove 1 extra food from Sugar plantations.
• Trading Post gold reduced from 2 to 1 (increases back to 2 when hit Economics).
• Trading Post & Camp gold increases by 1 with Economics.
• Lumbermill production increases by 1 with Scientific Theory (moved up from Steam Power).
• Mine & Quarry production increases by 1 with Chemistry.
• Plantation & Pasture food increases by 1 with Fertilizer.
• Well & Offshore Platform boosted to 3 production (from 1).
• Academy increased to 6 Science.
• Landmark increased to 6 Culture.
• Manufactory increased to 4 Production.

Policies
• Tradition: Culture border expansion discount in cities placed on Tradition branch opener. Discount increases over the course of the game. Also grants +3 Culture in the capital.
• Aristocracy: Wonder bonus reduced by 5% to 20%.
• Legalism: Provides a free Culture building in your first 4 cities.
• Oligarchy: Garrisoned units cost no maintenance, and cities with a garrison gain +100% ranged combat strength.
• Landed Elite: +15% Growth, and +2 Food per city.
• Monarchy: +1 Gold and -1 Unhappiness for every 2 Citizens in your capital.
• Liberty: +1 culture per turn in every city.
• Collective Rule: Settler production increased by 50%, and a free Settler appears near the capital.
• Citizenship: Worker construction rate increased by 25%, and a free Worker appears near the capital.
• Representation: Each city you found will increase the Culture cost of Policies by 33% less than normal. Also starts a Golden Age.
• Order: Reduce Order production bonus to 15%.
• Meritocracy: +0.5 Happiness for each city connected to the capital, and a free Great Person of your choice appears near the capital.

Resources
• Fish reduced to 1 food (but can be boosted back to 2 with Lighthouse)
• Marble boosts wonder production by 20%, down from 25%

Technologies
• Scaled up tech costs throughout the game (slight change for early eras; close to double for Modern)
• Move Lumbermills up to Construction
• Move Bridge Building back to Engineering
• Move Ironworks to Machinery

Units
• Workboat cost increased
• Settler cost increased by 25%

Wonders
• Colossus no longer goes obsolete
• Angkor Wat now provides a 25% discount for the costs (both culture and gold) to gain plots empire-wide.

Civ Unique Bonuses
• Reduce Chu-ko-nu from 10 to 9 ranged strength
• Doubled culture from kills for Aztecs
• Krepost now provides a 25% discount for the costs (both culture and gold) to gain plots in the city.
• Paper Maker only provides 2 gold but no longer requires any building maintenance

Map Generation Changes
• Increased Oil quantity per resource.
• Minimum Uranium is now 2.
• Cut Deer Appearance in Arctic regions.
• Adjusted Sheep placement so it is more spread out.
• Decreased Wheat appearance in Plains.
• Increases Cow appearance overall, including adding up to 2 Cow tiles to heavy grass start positions.

 

Now Available - NightSky

NightSky is now available on Steam and is 10% off until March 7th at 10AM PST!

Experience this 2D action-puzzler that offers a surreal gameplay experience unlike any other!

NightSky is a finalist at the 13th Annual Independent Games Festival!

 

Independent Games Festival 2011 Nominees & Finalists

Congratulations to all IGF 2011 Nominees & Finalists!

The following games are IGF 2011 Nominees or Finalists and are available on Steam!




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For more information about the 13th Annual Independent Games Festival and to see the list of previous Winners & Finalists, please visit www.igf.com.

 

Garry’s Mod Update Released

Updates to Garry’s Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry’s Mod

  • Added HL1:Source NPCs (if you own HL1:Source)
  • Toybox saves can now contain toybox entities and will download them before loading
  • Cleaning the map now cleans brush based entities
  • Fixed map entities respawning over their toybox saved versions
  • Fixed player falling slightly when loading a save
  • Loads downloaded particles automatically, without restart needed
  • Fixed RT camera error when removing your last RT camera

 

On Sale Now - Amnesia: The Dark Descent 50% off

To celebrate Amnesia’s Independent Games Festival 2011 finalist nomination, the game will be offered at a 50% discount now through Mar. 7th, 10AM PST.

 

Now Available - Dinner Date

„Dinner Date” is now available on Steam and is 10% off until March 7th at 10AM PST!

Become the subconsciousness of Julian Luxemburg as he waits for a delayed dinner companion.

„Dinner Date” is a finalist for the Nuovo Award at the 13th Annual Independent Games Festival!

 

Now Available - Warhammer 40,000: Dawn of War II: Retribution

The next installment in the critically acclaimed Dawn of War real-time strategy franchise, Warhammer 40,000: Dawn of War II: Retribution is now available on Steam in North America, Western Europe, Australia, New Zealand and Asia and will become available in the rest of the world in the next week!

For the first time in the Dawn of War II series, experience a single player campaign customized to your faction. Upgrade your heroes and unlock new buidlable units as you progress.

Choose your faction, build your army and face off against your enemies as you experience the fast brutal combat of the 41st millennium!

 

On Sale Now - BIT.TRIP BEAT 50% off

To celebrate BIT.TRIP BEAT’s Independent Games Festival 2011 finalist nomination, the game will be offered at a 50% discount now through Mar. 7th, 10AM PST.

 

Steam client update released

A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

Steam

  • Fixed a rare issue requesting stats & achievements in some Steamworks titles

 

Team Fortress 2 Update Released

 

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Added the Hero’s Hachimaki for pre-ordering Homefront

 

Race 07 Update Released

Updates to Race 07 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Race 07

  • Updated version to 1.2.1.4
  • Added support for cars with seven gears engines
  • Updated garage setup gearmapping visualization graph to make it adapt dynamically to the car specifications
  • Updated HUD revmeter to only show every other digit when reving more than 16000 rpm
  • Fixed an issue where a pit window was shown in all sessions instead of race only when mandatory pitstop was enabled
  • Corrected an issue in second race session with HUD pitstop menu that didn’t display correctly

Now Available - B.U.T.T.O.N.

B.U.T.T.O.N. is now available on Steam and is 10% off until March 7th at 10AM PST!

2-8 players can join this unpredictable, physical party game that will have you doing whatever it takes to win (or to avoid losing!)

B.U.T.T.O.N. (Brutally Unfair Tactics Totally OK Now) is a finalist for the Nuovo Award at the 13th Annual Independent Games Festival!

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