Killzone News: Ascendency, Universe

No Comment 42 Views posted a Q and A with Killzone: Ascendency author Sam Bradbury: What was the most challenging part of writing Killzone: Ascendancy?Killzone ascendency
Sam Bradbury: It was maintaining the excitement and forward momentum of the game as well as delivering the depth and insight that readers expect from a novel. And there were times when the gameplay elements were incompatible with the demands of a book, so working to make them gel and complement each other was demanding, but of course very fulfilling when it all comes together. What was the most fun part of writing Killzone: Ascendancy?
SB: Apart from the above, it was being able to go into detail about Sev’s background. We fleshed out his character in the book, I think, in a way that informs many of the decisions he makes in the game, so the book really acts as a companion piece to the game in that sense. An essential companion piece I would say – but then I would! If it was up to you, what would you explore next in the Killzone Universe?
SB: One of the best things about the Killzone universe is that doesn’t break down into ‘these are the goodies and these are the baddies.’ The morality is a lot more nuanced than that. I’ve seen people debating on the forums about who’s the worst: the Helghast or the ISA. So for that reason I think it would be great to do something from the perspective of the Helghast. We touched on it in Killzone: Ascendancy, but there’s a whole other world there to explore. Also I found the appearance of Visari’s daughter at the beginning very tantalizing…

Killzone: Ascendancy is now available from Penguin Books in paperback format and from in Kindle format.

Earlier last week they posted a live action video short Killzone Universe. The short film tells the story of two friends who become increasingly alienated and go on to basically be representations of each side, the ISA and the Helghan Corp. Click the Killzone Universe Live Action Short to see it at

They also in the past few weeks showed a few progression demos:


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