Steam Updates and Releases 13 April 2011 – Portal 2 Pre-load

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Yes, the time is here, you can now get your Portal 2 pre-load going. Along with that are a massive pile of updates and releases along with the 2K Sale featuring the Bioshock franchisenew on steam 13-04-11 75% off.  Other updates include Arma 2, Dragon Age 2, Magicka and a mid-week madness sale on that same game 50% off a Magicka 4-pack, Complete pack and base game.

Portal 2 Pre-load Now Available

Posted: 12 Apr 2011 02:00 PM PDT

Pre-load Portal 2 and be ready to play when it releases.


Toki Tori Update Released

Posted: 12 Apr 2011 12:46 PM PDT

Updates to Toki Tori have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • SOS

AaAaAA!!! - A Reckless Disregard for Gravity Update Released

Posted: 12 Apr 2011 12:40 PM PDT

  • We couldn’t stop her.

  • Please help us. Please help us. Please help us. Please help us. Please help us. Please help us.

  • You would hate me if I insulted your skill by making it too easy. I certainly would Hate you.

Amnesia: The Dark Descent Update Released

Posted: 12 Apr 2011 12:40 PM PDT

Amnesia: The Dark Descent gets a free expansion!

Now with 20% more horror and 10% less cake. Enjoy this brand new flavor of canned horror - manufactured with license by Aperture Science.
(might contain traces of potatoes)

AudioSurf Update Released

Posted: 12 Apr 2011 12:40 PM PDT

Updates to AudioSurf have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

The Ball Update Released

Posted: 12 Apr 2011 12:39 PM PDT

Updates to The Ball have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Major new content added - 7 locally optimized test chambers made available
  • Includes Edgeless Artifact Cube
  • Any appearance of computerized objects is not part of the official testing protocols, but is an unintended side effect of the Aperture Science facilities

 BIT.TRIP BEAT Update Released

Posted: 12 Apr 2011 12:39 PM PDT

Updates to BIT.TRIP BEAT have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Temporary GLaDOS integration activated
  • <test> level implementation complete
  • <test> level accolades implemented
  • Cryptographic clues cleverly disguised
  • Evaluation of perfection within human test subjects imminent -- outcome not expected to be positive

1...2...3...Kick It Update Released

Posted: 12 Apr 2011 12:38 PM PDT

  • Trying to revert to an earlier version.

  • Sorry. Sorry. Sorry. Sorry. Sorry. Sorry. Sorry. Sorry. Sorry. Sorry. Sorry. Sorry. Sorry. Sorry.

  • Everything is fine here.

Killing Floor Update Released

Posted: 12 Apr 2011 12:38 PM PDT

Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

One additional map has been prematurely released.

  • Aperture

The following official maps have been updated to address bugs and exploits:

  • Bedlam
  • Biohazard
  • BioticsLab
  • Waterworks
  • WestLondon
  • Wyre

RUSH Update Released

Posted: 12 Apr 2011 12:38 PM PDT

Updates to RUSH have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Fixed update in Spanish localization
  • Added Stochastic Level Enrichment Process

Cogs Update Released

Posted: 12 Apr 2011 12:38 PM PDT

Updates to Cogs have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Fixed an install bug for non-English localizations.
  • Stripped away the thin veneer of politeness by removing any requirements to speak magic words... But don’t think I didn’t consider "abracadabra."

Defense Grid Update Released

Posted: 12 Apr 2011 12:38 PM PDT

Updates to Defense Grid have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Tesla towers fixed and updated
  • Console fixed and updated
  • Recruits fixed and updated
  • CHAS levels fixed and updated

Wonderful End of the World Update Released

Posted: 12 Apr 2011 12:35 PM PDT

  • IT’S NOT FINE.

  • WHATEVER YOU DO, DO NOT USE ANY SUGAR.

  • Don’t worry. Changes are here.

ARMA: Combat Operations Updated

Posted: 12 Apr 2011 11:42 AM PDT

ARMA version 1.14-1.18 Changelog
----------------------------------

VERSION 1.18 HIGHLIGHTS
-----------------------
* Various stability, compatibility and multiplayer related fixes and improvements.

Engine Changelog:
1.18:
- minor tweaks and fixes

1.17:
5278 - Fixed: Game did not run on some systems with 8 GB RAM and 1 GB VRAM.
5278 - Fixed: improved alt-tab stability (fixed bug in texture loading on lost device)
5278 - Fixed: Game now recovers by resetting the D3D device from "Cannot create surface" error.
5278 - Fixed: Improved AI path planning when riding a bike.

1.16:
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with more then 4 GB RAM (fixed again).
5273 - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards.
5276 - Fixed: Changed BattlEye integration (fixing "random" player kicks)
5277 - Attempt to fix: Crash opportunity

1.15:
5257 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory.
5257 - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.
5257 - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.
5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.
5257 - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.
5257 - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining.
5257 - Fixed: Players connecting JIP with custom files do not cause server lagging.
5257 - Fixed: Players with custom files get no longer kicked when server does not run on default port.
5257 - Optimized: Reduced memory usage with large view distances.
5257 - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.
5257 - Optimized: Slightly reduced VRAM usage with large view distances.
5257 - New: "Absolute" mouse control bindings (no auto centering) are now possible.
5257 - Improved: Provided error message for some unexpected memory initialization failures.
5258 - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.
5258 - Fixed: Crash at offset 0xfb57.
5259 - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.
5260 - Fixed: Dedicated server crashed when script made soldier fire with Binocular.
5260 - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.
5260 - Fixed: status of disableAI was reset during save
5261 - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.
5262 - Fixed: Fast forward is now disabled when using binocular.
5262 - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file. Possible values: "none", "short", "full".
5262 - Fixed: Manual camera left/right movement was not mapped to mouse.
5262 - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.
5263 - Improved: Texture mip management more reliable in low VRAM conditions.
5264 - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)
5264 - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopic

Data Changelog:
* FIX (USMCD) Wound materials for all WDL soldiers.
* NEW (USMC) More Woodland Army soldiers.
* FIX (MI-17 (57mm rockets)) Fixed rockets count.

Total War: SHOGUN 2 Update Released

Posted: 12 Apr 2011 10:07 AM PDT

Updates to Total War: SHOGUN 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Total War: SHOGUN 2

  • Multiplayer - More game lobbies are now visible on the Battle List in Avatar Conquest mode.
  • Multiplayer - More game lobbies are now visible on the Battle List in Multiplayer Campaign Mode.
  • Multiplayer - Fix for crash when rearranging unit cards in battle lobby.
  • Multiplayer Battle List - Fix for crash when [ALT] + [Tab]’ing / minimising the game when in a Battle List game lobby.
  • Multiplayer Battle List - Fix for crash when changing the "Battle type" filter from "Classic Battles" to any other filter.
  • Multiplayer Battle List - Fix for lag caused by selecting the "Classic Battles" tick box on the Host Battle setup screen (where the player names the game).
  • Multiplayer Battles - Fix for UI bug where the back button did not function / was greyed out on the battle results screen leaving players stuck.
  • Multiplayer Battles - Fixed for players having trouble joining 1v1 Match Made battles and being given a default army.
  • Multiplayer Battles - Fix for Client crash if Host searches battle before Clients leave battle results screen in the Setup Team screen
  • Multiplayer Battles - Fix for Client crash when Host kicks Client from the game while the Client is on the Retainer, Load Army or Save Army screen.
  • Multiplayer Battles - Fix for rare crash when alliance goes under AI control due to player leaving the battle.
  • Multiplayer Battles - Improved accessibility for players attempting to join a 1v1 Auto team land battle or Campaign drop in battle.
  • Multiplayer Campaign - Fix for rare crash where player leaving battle causes crash for remaining players upon switch to AI control.
  • Avatar - Fix for crash when [ALT] + [Tab]’ing / minimising the game on the Avatar customisation screen
  • Battles - Fix for rare multithreading crash caused by interaction between the UI and the game
  • Land Battles - Fix for crash in deployment phase caused by using the Increase Rank and Increase File buttons on a unit in Spear Wall formation
  • Land Battles - Fix for rare crash when positioning the mouse over unit proxies when attempting to dock units
  • Naval Battles - Fix for very rare crash when ordering ships

Dragon Age 2 Updated

Posted: 12 Apr 2011 10:07 AM PDT

Dragon Age II - 1.02

AMD and NVIDIA have recently released new graphics-card drivers. Using old drivers may cause Dragon Age II to crash, run poorly, or display graphics incorrectly. Please visit your hardware vendor’s website for further information on obtaining new drivers:
http://www.nvidia.com/Download/Find.aspx?lang=en-us
http://support.amd.com/us/kbarticles/Pages/Catalyst114earlypreview.aspx

NOTE: Some plot fixes are retroactive, but not all. Players with plot-breaking bugs may need to revert to an earlier save, particularly a save prior to visiting the affected area during the current year in the game.

GAMEPLAY
- The effects of various follower talents and item properties are now being properly removed and re-applied when loading and saving.
- Anders’s default set of tactics will now activate Haste when appropriate.
- Aveline’s final armor upgrade is now available during "Favor and Fault."
- Aveline’s Retaliation talent no longer imposes a delay when activated.
- The warrior’s Rally talent now functions as described.
- The rogue’s Lacerate talent now functions as described.
- Party members who are resurrected during a fight now rejoin combat properly.
- Hawke no longer gains random spells or talents after using the Maker’s Sigh potion, then saving and reloading.
- Potions, poisons, grenades, and runes can now still be ordered from the Hawke estate after the main campaign is complete.
- Various minor gameplay issues no longer occur.

QUESTS (SPOILER WARNING)
- "Who Needs Rescuing" can now be completed.
- "Duty" will now appear on the Chanter’s Board even if the player accepted all of the board’s quests before installing the Exiled Prince premium content.
- The journal for "Duty" will now update if the player left the Docks (Night) area immediately after killing the Flint Company mercenaries.
- In "Finders Keepers," the door to Woodrow’s Warehouse will now open if the player steals the location to the warehouse from the harbormaster’s office.
- In "Finders Keepers," if the player leaves Woodrow’s Warehouse before finding the crate, it is now possible to return to the warehouse to complete the quest.
- In "Herbalist’s Tasks," the varterral’s heart is now available even if the player killed the varterral before receiving the quest.
- Merrill no longer refers to the aftermath of "A New Path" before the plot has been completed.
- Varric is no longer confused about which character Hawke has been romancing.
- Various minor story-scripting issues no longer occur.

PC/SPECIFIC FUNCTIONALITY
- Varric’s Embellishment talent no longer incorrectly refers to movement speed.
- It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
- The game now functions correctly if the Windows desktop is set to 150% size.
- The video options menu now allows a wider full-screen gamma range.
- Various issues specific to DirectX 11 no longer occur.
- Various technical changes should improve performance and limit crashes.

Magicka Updated Released

Posted: 12 Apr 2011 08:56 AM PDT

Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Fixed campaign chapter transition crash issue.
  • Fixed crash in spellmanager, which occured whenever a player had all campaign magicks and was awarded a magick through scripted events.
  • Fixed a rare IndexOutOfRangeException crash in StatusEffect.Update.
  • Fixed a bug when restarting scenes which stopped the music from starting.
  • Nullifying Summong Phoenix will now properly reset the Magick.
  • Fixed issue with Khan’s leap attack landing infront of a shield resulting in a mad frenzy.
  • Fixed 3d sound positioning for character statuseffects.
  • Fixed bug where casting lightning on self would do the previously casted lightningspells damage.
  • Fixed a crash when players used corporealize during bossfight in Chapter 6.
  • Shields health can no longer go past its max health.
  • Game should no longer crash in audiomanager during game shutdown.
  • Fixed invisibility not breaking when attacking.
  • Fixed panic when getting sprayed by steam.
  • Characters will no longer get wet while walking in water and using a self shield.
  • Characters are now able to walk on physicsobjects.
  • Fixed a bug with Vlad reappering in the bossfight in Chapter 12.
  • Fixed physics objects lightsource not disappearing after destruction or level restart.
  • Fixed a crash that would occur when certain animations were missing.

Other changes

  • New Content notifier added to main menu.
  • Server browser improved.
  • Some challenges now support a default avatar when creating a new profile.
  • Improved formatting and layout in leaderboards.
  • Two new achievements implemented.

New Release - Magicka: Vietnam

Posted: 12 Apr 2011 08:50 AM PDT

Magicka: Vietnam is now available on Steam!

Magicka: Vietnam puts you in the boots of a Wizard GI. Venture deep into the Goblin-Cong jungle, with up to three fellow soldiers, to liberate prisoners from a POW camp and return safely to the evacuation helicopter.

Includes new Napalm Strike Magick, new Vietnam era weapons, new enemies, and more!

Midweek Madness - Magicka Complete Pack

Posted: 12 Apr 2011 08:48 AM PDT

Save 50% on the Magicka Complete Pack in this week’s Midweek Madness!

The Complete Pack includes the smash hit fantasy adventure game, the Wizard’s Survival Kit, and the just released Magicka: Vietnam!

The Magicka 4-Pack and base game are also available at 50% off.

Offer ends this Thursday at 4pm PST.

2K Sale - Bioshock Franchise

Posted: 12 Apr 2011 07:42 AM PDT

Save 75% on all Bioshock games today! Offer ends on Wednesday at 10am PST.

Enjoy four days of 2K Games Sales. Be sure to check back every day for more great deals!

In : PC

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