Steam Updates and Releases 26 April 2011

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Just four updates and one release on this post-Easter Tuesday. The Steam client got a bunch of work done including a lot of Mac OSX fixes that were sorely needed from reading through Your doodles are buggedthem. Fallout New Vegas also got an update and Your Doodles are Bugged was released.

New Release - Your Doodles Are Bugged!

Posted: 25 Apr 2011 11:46 AM PDT

Your Doodles Are Bugged! is now available on Steam!

Use your magic pen to doodle escape plans for your bugs! Do you have what it takes to be a Master Doodler?

Steam client update released

Posted: 25 Apr 2011 02:08 PM PDT

A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

Steam

  • Fixed rare in-game overlay crash starting up with a group chat open
  • Mac OSX - Fixed config loading/saving of steam settings from games
  • Mac OSX - Fixed overlay stopping games from seeing when keys go ‘up’ after the overlay launches
  • Mac OSX - Fixed rare occurrence where overlay did not track the mouse position
  • Mac OSX - Fixed case where overlay could lose the root folder containing layout resources and stop displaying.

Fallout: New Vegas Updated

Posted: 25 Apr 2011 01:58 PM PDT

Fallout: New Vegas 1.3

This update contains optimizations and stability improvements, as well as the following balance changes:

Guns Changes:

• Automatic Guns - SMGs, the Assault Carbine, and the LMG are more accurate across the board. They’re also more durable. 12.7mm SMG mag capacity increased to 21.

• Shotguns - Buckshot has received a x1.2 inherent DAM mod. This slightly incentivizes using buckshot over slugs when enemy armor is not an issue. Magnum buckshot has a x1.3 DAM mod and a small amount of DT bypass. Spread for many shotguns has been lowered.

• Hunting Rifle, Anti-Materiel Rifle - Hunting Rifle and AMR now have the lowest spread of all rifles. Hunting Rifle RoF increased, Crit Chance set to x2. Anti-Materiel Rifle’s Crit DAM has been raised from 80 to 110 to make it more viable when compared to the Gobi.

• Sniper Rifle, Gobi Campaign Scout Rifle - Sniper Rifle and Gobi now have a higher RoF and lower AP cost. Both have x2 Crit Chance. Gobi has increased DAM and much higher Crit DAM over the Sniper Rifle.

• That Gun - That Gun is now a slow-firing hand cannon that does huge DAM firing 5.56mm out of a short barrel.

• Hunting Revolver - RoF increased.

• Service Rifle - DAM slightly lowered, firing animation changed to the one used by Marksman Carbine, RoF dramatically increased. Spread decreased.

• Silenced .22 Pistol, SMG - Crit DAM and Crit Chance significantly increased.

• 5mm Ammo - Base ammo has 10 points of DT bypass. AP variants have 25 points of DT bypass. This affects the Assault Carbine, Minigun, and CZ57 Avenger.

• .308 JSP - DAM mult reduced from x1.5 to x1.3. x2 CND degradation effect added.

• Lever-Action Rifles - Cowboy Repeater, Trail Carbine, Brush Gun - RoF has been slightly reduced, AP costs have been significantly increased, and spread has been slightly increased. Cowboy Repeater Custom Action RoF increase has been reduced. La Longue Carabine spread has been significantly lowered.

Explosives Changes:

• Dynamite - Larger explosion radius.

• Frag and Plasma Grenades – DAM increased.

• 25mm Grenades - Slightly increased DAM on the explosion.

• 40mm Grenades - Significantly higher DAM on the explosion.

• Missile Launcher / Fat Man - Now have much better zoom FoV and good accuracy. Missile and Fat Man projectiles (not the explosion) have a large base DAM. Both are extremely effective on direct hits, but still potent even if a direct hit is not scored. N.B.: Listed DAM on weapons assumes a direct hit!

Energy Weapons Changes:

• Gatling Laser - Base DAM is higher. Against heavily armored targets, this is still a poor weapon. Against lightly armored targets, especially with Over Charge or Max Charge ECPs + Focus Optics + Laser Commander, it has extraordinary DPS.

• Tesla Cannon, Tesla-Beaton Prototype - These now consume far less ammo per shot and can be fired several times before a reload. DAM is beefy with an additional 2 second DoT.

• Pew-Pew - Lower ammo capacity, consumes far fewer ECs per shot. Still a two-shot weapon.

Melee Weapon and Unarmed Changes:

• Ripper, Chainsaw, Thermic Lance - DAM lowered, all ignore DR/DT.

• Bladed Gauntlet, Mantis Gauntlet - Ignore DR/DT flags removed (were not supposed to be marked as such). Mantis Gauntlet animation/sound fixed.

Perk Changes:

• Splash Damage – Functions properly.

• The Professional - 10mm Pistol, SMG added to perk list.

Atom Zombie Smasher Updated

Posted: 25 Apr 2011 11:38 AM PDT

v1.77 changelog
- Gameplay: added "Chooser" gamemode. Select mercenary lineup every month.
- Gameplay: dynamite no longer required for mission start.
- Mods: added FORCE_CHOOSER parameter to force the Chooser gamemode.
- UI: press Enter to end planning phase.
- Fix: fixed Combatant gamemode (was always on).
- Fix: fixed typo in mine_triggertime parameter.
- Fix: fixed "Bookworm" achievement.
- Fix: crash when time values are too large.
- Fix: crash in File Manager.

Dinner Date Update Released

Posted: 25 Apr 2011 11:29 AM PDT

Updates to Dinner Date have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Added Italian as a language option
  • Following critique of being able to finish the game with 10 button-presses, this requirement has now been reduced to 0.
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