Elemental: Fallen Enchantress Tech Trees Revealed

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The new tech tree now features a new screen, automated tree animations, cross-category prereqs and more. What they WON’T do in Fallen Enchantress is almost as important: they won’t spawn resources or monsters or champions. Everything on the map is presented at the beginning of the game.

The new Fallen Enchantress tech tree includes the following:

1. Tech screen- A tech tree screen where players can plan out their research goals.  Distant techs can be selected and the game will automatically queue up the research path to get there.

2. Tech based research costs- Now we can have the best armor tech in the game cost much more than the first weapon tech (previously if they were both the 6th military tech you picked they would cost the same amount).

Fallen Enchantress tech tree

3. Allegiance prereqs- Techs that are only available for certain allegiances, so even though there is only one tech tree in Fallen Enchantress the Empire and Fallen have different branches to follow.  In general kingdoms have extra defensive military techs and empires have extra sorcery techs.  There are civilization techs that are unique to each, the kingdoms get cooperation which leads to resources that improve their population growth and the empire get Domination which allows them to work their people to death.  (we may update this to allow race specific techs for modders)

4. Random techs- Some techs have a percentage chance of showing up for a player in a game.  Every time you start a game your tech tree will be slightly different.  You may start a game and have masterwork armor as a tech in your tech tree (25% per game) that you can research at some point to be able to craft better armor for your armies.  You may have a tech that allows you to recruit some unusual creatures.  Some that grant access to spells that aren’t normally available, etc.  This is one of my favorite features because I enjoy looking at my tech tree at the beginning of my game to find out what options are out there.  It may change my research plans, it’s like dynamic faction strengths.  You may play the Ironeers over again, but in one game they have 3 extra military techs, in another they have an extra adventuring and sorcery tech, etc.

5. Autolayout- The tech tree draws itself and its lines automatically.  This was needed because the tech tree will be different every time, so it must be able to lay itself out programmatically.  The good news for modders is that they can add techs to their hearts content and they will be automatically added to the tree right where they belong.

6. Cross category prereqs- Techs that require techs in other categories.  You can’t rush to big weapons in Fallen Enchantress like you can in War of Magic.  You need some civilization techs (blacksmithing) before you will be able to produce metal weapons and armor.  You need Literacy in the civilization category before you can learn the adventure tech Ereog’s Journals.

Won’t don’t techs do now?  They don’t spawn resources, monsters (monster get tougher over time, but it doesn’t matter what techs you research) or champions (though it takes techs to recruit them).  In general everything is on the map at the beginning of the game.

We will talk about the world later, but this is a part of the new design.  Explore the world, because you have to find out what’s out there, it isn’t going to be given to you as you research techs.  If you don’t have metal near your starting location you may need to find someone to kill to take it (or look into the other 4 ways to control the world).  You can’t always come into the game with a plan, you have to adapt a plan based on your starting condition.  Techs are a big part of that.

Fallen Enchantress will be released as a stand-alone game but will be free to all players who purchased Elemental: War of Magic in 2010 and will be heavily discounted for anyone who purchases Elemental: War of Magic prior to Fallen Enchantress’s anticipated Summer 2011 release.

The reason for that is because when the game was released it was in a terrible state and nearly unplayable for many gamers. So to make up for it Stardock is basically giving them this game as an apology. I don’t know that buying it to get a discount on Fallen Enchantress is worth it because of how bad War on Magic is.

The new title includes an all-new battle system, more sophisticated spell casting, an updated economic system, new game mechanics, more creatures, quests and much more. Elemental is a strategy game at its core with heavy RPG-inspired elements in which players build a kingdom from the ground up in a shattered fantasy world. Players build cities, raise armies, research technologies, learn magical spells, go on quests, recruit heroes, negotiate treaties, learn spells, build a family dynasty and more. 

In : PC

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