Panzer Corps Reaches v1.01 with New Update

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Slitherine has released an update for Panzer Corps that will bring the game version to 1.01 and includes a few data tweaks, a way to restart battles without reloading saves, windowed mode, a fix for a PBEM++ server issue, and many other bug fixes and scenario rebalances.panzer corps reaches v1.01

Panzer Corps is a brand new turn-based strategy game that reinvents a classic genre. Produced and developed by a team of experts and brought to perfection by a community of hundreds of fans, the game has evolved over 2 years to become what can be defined as a modern classic!

Get the update here. The update is comprehensive and will bring all previous versions of Panzer Corps to 1.01. Get more information on Panzer Corps from its official on the Slitherine site or on the Matrix Games site.

Panzer Corps v1.01 full change list:

Changes in v1.01 
=============================== 

New features 
- "Restart Scenario" option from in game menu 
- Window mode from in game menu 
- Editor : Reinforcements are configured in unit details popup. Use "Edit trigger" button. 
- Editor : AI actions are configured on the Actions tab in Edit->Scenario Params screen. Use "Add AI Action" to create an action that will dynamically change AI behavior. 

Technical issues fixed: 
- PBEM : Some MP games getting "dead" (the game freezes when trying to load the game). 
Note: Existing "dead" games should load with 1.01 too. However, some of such existing games may not be able to show replay of the opponent’s turn. 
- PBEM : Claim button does not work 
- SE units cannot be deployed if deployed last. 
- Units with zero ammunition still contribute as mass attackers. 
- Forts can be upgraded and given transports. 
- On a joint rail/naval port, it is possible to load infinite naval transports under certain conditions. 
- Turning supply off allows recon units to move an unlimited amount of hexes. 
- Multiple ranged leaders allows half tracks to engage in range combat. 
- Recon units with some remaining moves are not indicated with arrow and included in next unit sequence 
- Hidden ground units stop moving ships, and vice versa 
- Under certain circumstances the AI can assume control of player’s units 
- A lot of other minor issues (strings, cosmetics etc.) 

Graphics/sfx issues fixed 
- KV-2 has wrong icon 
- Stuka D has wrong icon 
- M12 GMC has wrong movement sound 
- On ultra high-resolution screens (like 1980x1200) game setup and main screens have horizontal lines 
- Italy-Sicily crossing not indicated in any way 

Scenario issues fixed 
- Stalingrad victory conditions are wrong 
- A lot of other minor issues (strings, cosmetics etc.) 

Scenario, equipment game rule balancing 
======================================================================================== 

Kursk scen 
---------- 
Corrected spelling Ponyn to Ponyri 
Balaton scen 
------------ 
Two IS-2 tanks replaced for two T-34/85 
Added custom strings for Lake Balaton tiles 

Bagration 
--------- 
Five IS-2 tanks replaced for seven T-34-85 
Initial prestige for Axis increased for 200p 
Per turn prestige for Axis increased for 30p 
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed

Sealion 40 
---------- 
London strenghten with two HW infantry, one paratrooper and one artillery 

Germany (West) 
-------------- 
Increase in Allied air force 
Two P-51D, one P-47D, one Meteor 
Added 4 Free French infantry 
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed 

Germany 
------- 
Added three Free French infantry 
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed 

Germany (East) 
-------------- 
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed 

Moscow 43 
--------- 
Soviet defense strenghten with 10 auxiliary strongpoints 

Gustav Line 
----------- 
Scenario parameters changed from 9 days per turn to 8 days per turn 
Core units for Allies set to 48 instead of 34 
Allied force strengthned with 2 Free French infantry, 
2 HW British, 1 British Engineer, US Rangers, 2 Recons and 
3 Artillery 

Italy 
----- 
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed 
Added "OR" condition for campaign. Decisive victory if all Allied units are killed 

Overlord 
-------- 
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed 

Stalingrad 
---------- 
Fixed victory conditions 

e-file 
------ 
-Addition of Free French changing equipment depending on year 
-SA+2 for machine gun mounted fighting vehicles (M20 LAC, BA-64, Dingo, Matilda I) 
-British, Soviet, US forces got late engineers with small adjustments to early ones 
-Increased defense: Comet I, Challanger (A30), Sherman Firefly, Achilles, Archer, Nashorn, Marder IIA, Marder IID, Marder IIIH, Marder IIIM, SU-76 
-Reduced initiative for AA, -1 light, -2 medium, -3 heavy 
-88 reduced AA when in anti tank mode 
-M3 Halftrack got "passive" air attack 
-increased AD for hard target land transport 

Early engineers replaced with late ones on following maps: 
---------------------------------------------------------- 
-Kursk 
-Moscow 43 
-Bagration 
-Balaton 
-Germany (East) 
-Germany (West) 
-Germany 
-Ardennes 
-Overlord 
-Gustav Line 
-Italy 
-USA East Coast 

Gamerules 
--------- 
Low altitude penalty -5 instead of -6

In : PC

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