Steam Updates and Releases 17 October 2011

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A big day for downloads on Steam today it seems.

Now Available - Gratuitous Space Battles: The Parasites

Posted: 17 Oct 2011 02:00 PM PDTnew on steam today

Gratuitous Space Battles: The Parasites is now available on Steam for PC!

Catch them at the wrong time and The Parasites are a race to be reckoned with. Every 200 years or so they travel the galaxy looking for new hosts, and we’re not suggesting that this is a race that excels at making people feel welcome at parties.

This new DLC includes 10 new ships, 3 new ship equipment, new ship bonus and a new scenario.

Pre-Purchase Now: Assassin’s Creed Revelations

Posted: 17 Oct 2011 12:45 PM PDT

Assassin’s Creed Revelations is now available for Pre-Purchase on Steam!

Pre-Purchase and receive the Ottoman Doctor for Free!

Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a journey of discovery and revelation. It is a perilous path – one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region.

Garry’s Mod Update Released

Posted: 17 Oct 2011 11:16 AM PDT

Updates to Garry’s Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed Lua errors when browsing models folders
- Fixed ragdoll crash

Dungeons Updated

Posted: 17 Oct 2011 10:26 AM PDT

- Many balancing, performance and stability improvements from “The Dark Lord” Add-on have been integrated.
- You can now zoom out further with the camera to get a greater overview of your dungeon.
- The “campaign” button in the main menu now always leads to the mission selection map and loads the last profile saved (campaign progress, skill and attribute points). Thereby, it is now easier to replay maps that have already been completed and to finish the remaining achievements there (to receive additional attribute and skill points).
- All single-player maps have been significantly overhauled, made more different from each other, given descriptions and provided with a greater number of heroes.
- The selection GUI for single-player games has been more clearly designed with filtering by dungeon level, the display of an overview map and the display of the starting resources.
- Most single-player maps have now been combined as adjustable maps. With this, the game mode (sandbox, soul survival, survival or amusement park) can be freely chosen for each of these maps before starting the game.
- When starting single-player maps with the game modes amusement park, survival and soul survival, Mr. Sidekick will now be stationed at different locations, relative to the throne room and difficult for heroes to reach.
- Goblins can now dig without always having to run back to the Dungeon Heart or Dungeon Lord – except for when they are mining gold. This allows the dungeon to be dug faster.
- Goblins now fill up equipment chambers with every single stroke of the hammer and no longer flee in panic when a hero uses the equipment chamber’s interaction gimmick. This allows equipment chambers to be restocked quicker.
- After heroes are completely satisfied, they will now wander through the dungeon and admire prestige gimmicks for another 30 seconds, in order to give the player more time for the “harvest”.
- The Dungeon Lord’s mana regeneration rate has been accelerated considerably.
- Distribution of random decorative stones in the unexcavated area of the dungeon (except for gold veins).
- Improved spec shader in all dungeon levels.
- Offsetting distinctly improved in the entire dungeon for greater differences in height.
- Display of blood on the ground as well as memory leak with the display of blood have been fixed.
- Higher-performance animation system built in.
- Improved audio manager built in.
- Mod integration and map editor improved.

Daily Deal - EVE Online: Incarna 75% off!

Posted: 17 Oct 2011 10:00 AM PDT

Today’s Deal: Save 75% off EVE Online: Incarna!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

IL-2 Sturmovik: Cliffs of Dover Update Released

Posted: 17 Oct 2011 08:48 AM PDT

The latest patch adds an entirely new sound engine , new multiplayer maps, and new aircraft. It contains the following changes:

* Drastically reworked graphic algorithms dealing with in-game color;
* Rewrote the sound engine from scratch;
* Added three new multiplayer maps: Steppe (medium), Fields (small), and Scimitar (small), as well as a few basic online missions for them;
* Updated multiplayer GUI to allow users to easily select a position in an existing plane, and to see the number of planes within each side before selecting it;
* Added two new aircraft - Bf. 109 E-4 and Bf. 109 E-4/B. These two are equipped with MG/FF-M cannons and so make use of the famous Minegeschoss;
* Spitfire model Mk. Ia has been reequipped with a constant-speed airscrew.
* Some changes to the internal structure of Bf. 110s and Spitfire Mk. Ia may cause records created with previous versions of the game to play back with with animations that differ from what was recorded.

* Bf. 109 E-4 has been equipped with Komandgerat airscrew automation;
* Reworked routines for gyro bombsights;
* Removed allusion to Engine 4 from He 111 model;
* Improved memory consumption for multi-crew aircraft;
* Airborne status is now checked correctly even if the aircraft in question departed prematurely;
* Landing status should be applied correctly when ditching in water;

* Reworked bombardier cockpits in aircraft so affected (He. 111 and Ju. 8 to accomodate new Lotfe gyro routines;
* Small caliber bullet hits on the ground now show difference in material being hit;
* Modifications in Blenheim’s damage visuals;
* Added a range of visual SFX for higher-caliber guns;
* New bombsight visuals in Blenheim bombardier’s cabin;
* Returned the famous Il-2 stall sound effect;
* Doubled the distance at which the tracers can be seen;
* You will no longer see engine exhaust fires when viewing in a HUD-only cockpit mode;
* Reversed movement of throttle and mix in D.H. 82;
* Fixed distance input error in gunsight for Spitfire and Hurricane;
* Fixed glitch with Bf. 110’s prop hub tactical colour band;
* Added spinner colouring to Ju. 88.

* Increased Lotfe bombsight gyro operational limit to 15 degrees of aircraft roll / pitch;
* Lotfe type bomb sight now stabilizes aiming platform to horizontal plane;
* Removed sudden jump in view angle when viewing through Lotfe ocular and moving bomb sight elevation for the first time in the flight;
* Increased side slip input limit to +/* 30 degrees for the Lotfe bomb sight;
* Made Kurssteuerung mode 2 for level bombers. This mode will also stabilize the aircraft in level flight;
* Reworked motor startup routines to accomodate new options available in the new sound engine;
* Adjusted ricochet angles on firm surfaces;
* Redesigned bomb sight in Blenheim and made it easier and more realistic to use;
* Blenheim bomb sight plane is now adjustable to reflect changes in plane AoA in level flight. Correction is applied automatically over a period of sustained flight and can compensate up to 3 degree changes in plane attitude;
* Fixed issue where overstress would inflict damage to airframe regardless of the Vulnerability difficulty setting;
* Fixed an issue where D.H. 82 could retain traction when the engine part was shot off;
* Adjusted head shake level for overspeed effects;
* Increased critical airspeed for Bf. 110 to 650 kph;
* You will no longer suffer certain control difficulties below critical airspeed;
* Removed velocity threshold for leading slats operation;
* Decreased default harmonizing distance for G.50’s guns to 200 meters;
* Reworked the way altimeter reacts to pitot icing;
* Lowered the speed at which airframe is defrosted;
* Fixed stuttering movement of He. 111 P’s propellor pitch and indicator;
* A.I. artillery gunners will no longer commit suicide by shooting the concrete wall of the bunker they are stationed in;
* Bf. 110 fuel reserve warning light recalibrated to turn on at 100 liters remaining for all 4 tanks.
* Reworked the Bf. 110 fuel system. Please refer to the manual for operational instructions.

* Changes to bombs’ detonators setup will now be carried over once applied without the need to rejoin the server;
* Increased Lotfe bombsight gyro operational limit to 15 degrees of roll / pitch. This will give more tolerance to aircraft maneuvers as strict limits put too much obstacle to communication between bombardier and pilot while playing on-line;
* When flying as a bombardier, you should now use "Aircraft - Drop Ordnance (Bombs)" key (instead of "General - Fire Current Weapon" key) to drop bombs.
* Added new server settings that determine the message format for new air group creation.

* Decreased bombsight altitude indents by ten times. This will give you more control of the altitude input and make bomb sight aiming more precise;
* You can now switch off the boost cut-out control in Spitfires;
* Corrected a typo where propellor and oil radiator controls for separate engines had increase and decrease key bindings swapped in controls setup panel;
* Fixed keyboard propellor pitch controls getting jammed into a narrow range;
* Directional controls feedback will no longer disappear from info windows every time you reenter the game.

Rise of Immortals Updated

Posted: 14 Oct 2011 03:41 PM PDT

New Immortal Spotlight: Talia, Queen of the Undead


- Immortal Talia, Queen of the Undead was released!
- Halloween main menu, social hub, and gameplay theme
- Death Recap and Combat Log added (default keybind K).
- Remember login password and user name feature.
- Fight/Battlemaster buttons added


- Balak: Fix for Balak’s dynamite not upgrading properly.
- Kyrie: Increased AOE radius for shurikens to match graphic size.
- Trovoc: Fix for Trovoc’s signature ability icon in skill tree.


- Fix for drop to desktop after 10 minutes.
- Fix for crashing on in-game Steam registration window.
- Fixed handling of field of view for wide screen monitors.
- Matchmaker: Changes to priority queuing to lower wait times.
- Misc. improvements to login and registration functionality.

Halloween Social Hub

Click here for the complete notes and other news since Rise of Immortals was launched on Steam!

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