Steam Updates and Releases 15 November 2011

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Check out the new releases and updates now available on Steam.

Magicka Update Released

• Added saveable checkpoints. Checkpoints will now save your progress up to that point.Steam Updates and Releases 15 Nov 2011
• Added an automatic-revive fairy for single player games.
• Added an option to revisit old chapters in a campaign.
• Fixed decal limit graphics option.
• Added additional graphical options for particle effects.
• Improved server browser usability.
• Improved body collision detection and overall physics.
• Frame rate stuttering should be less noticeable for some users.
• Extended particle system with particle lights.
• Added bleed status effect, similar to the poison status effect it can be removed by healing.
• Added a stunned state and stun damage property, when a character is stunned they’re unable to act for a character specific amount of time.
• Added gamepad rumble when a player character is revived.
• The seven day cruise achievement will now display its achievement progress.
• Level restart will now properly reset any active particle effects.
• Both confuse and fear particle effects will now properly stop when a character drowns.
• Fixed a gamepad issue in the campagin menu, where a user could reach invisible menu items.
• Improved etherealize network synchronization.
• The space robe’s now use the correct portrait.
• Characters with grab abilities will now properly play a grab-intro animation.
• Increase life/arcane beam range.
• Fixed a bug in the loading screen where it sometimes wouldn’t render properly.
• Fixed a bug in the credits, if a user changed language in the same game session, then the credit language would not be updated.
• Charm will now properly affect other enemy players.
• Collision between a projectile and a spell mine will now properly cause the mine to detonate.
• Pure water barriers no longer causes push damage, earth-water and ice-water barriers still do though.
• Decreased Fear range from 10 to 5 units.
• Decreased aura and buff intensity and details to reduce the graphics clutter.
• Casting a lightning spell within an area shield will now properly target the closest target.
• Overkilled frozen characters will now properly explode.
• Overkilled frozen characters will now properly spawn frozen gibs.
• Fixed some minor colouring issue on the health bars.
• Marginally increased the health bar height on player characters.
• Damage numbers caused by status effects will now properly display for network clients.
• Fixed an issue which incorrectly set the players team in non-versus games.
• Fixed an issue where non local characters could get stuck in casting self animation.
• Beastmen will now properly crouch before jumping.
• Fixed user input control when feared or panicking.
• Fixed a small bug in the AI, enemies should now be more responsive.
• Fixed arcane bolt when used by the rogue robes, it will now properly shoot the projectile like with other robes.
• Fixed Chapter 4 scene 2 (inn) fade to black bug.
• Changed the resolution of:
"ContentEffectTexturesParticlesC.xnb"
"ContentEffectTexturesParticlesD.xnb"
"ContentUIHUDCounterAnimation.xnb"
This resolves the "Texture Width/Height too large" error and renders the "http://forums.steampowered.com/forums/showthread.php?t=1989214" fix obsolete.
• Fixed proper removal of status effect light source when a character is burning and killed.

 
Blocks! Creepers! Nyan Cat! Welcome to the PC Gamer Digital Minecraft special, an episode dedicated entirely to everything we love about Mojang’s revolutionary cube-based construction engine. Inside you’ll take a 360-degree tour of Minecraft’s greatest creations, preview a clip from Minecraft: The Story of Mojang, survey our favorite mods and texture packs, and much, much more as we celebrate the game’s official launch.

Midweek Madness - The Elder Scrolls IV: Oblivion, 75% off!

 
Take 75% off The Elder Scrolls IV: Oblivion on Steam, now until Thursday, November 17th at 4PM Pacific Time!

The Elder Scrolls IV: Oblivion Game of the Year Edition presents one of the best RPGs of all time like never before. Step inside the most richly detailed and vibrant game-world ever created. With a powerful combination of freeform gameplay and unprecedented graphics, you can unravel the main quest at your own pace or explore the vast world and find your own challenges.
 

R.U.S.E. is Now Available on Mac

R.U.S.E is a one-of-a-kind real-time strategy game that allows players to bluff their enemies to lead their nation to victory, controlling the action using views that range seamlessly from the heart of the battlefield to the full theatre of war.

 New Release - Rochard

Rochard is Now Available and 15% off until November 22nd 10AM PST.

Grab a G-Lifter - your new best friend! Use it to change gravity at will, manipulate the environment, and throw huge crates at your enemies.

Join the amazing exploits of astro-miner John Rochard and embark on a gravity-bending journey across the Solar System! Rochard is an award-winning side-scroller featuring hours of mind-blowing gravity gameplay, puzzle-solving and action. Narrated in a humorous cartoony style, Rochard tells a thrilling story of villains, a damsel in distress and a mysterious alien civilization.

Also available The Rochard Official Soundtrack with music composed and arranged by Markus Captain Kaarlonen.

New Release - Sideway New York

Sideway New York is Now Available on Steam and is 15% off until November 22nd 10AM PST.

Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life and death! Jump into one of the most unique and visually compelling 3D game worlds ever created. Follow the twisted journey of Nox, through a fast-paced 2D adventure set in a 3D world. Unlock new abilities to defeat enemies and rescue friends. Beware, in Sideway New York, you’re in a world where your favorite color might just kill you!

Daily Deal - Alien Zombie Megadeath 50% off!

Today’s Deal: Save 50% off Alien Zombie Megadeath

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Data Jammers: FastForward Updated

 
Change list:
  • added a difficulty level selection to make the game more approachable to new players
  • added a way to track your achievement progress during the game
  • added an option to restart the current level
  • fixed mouse cursor not disappearing during the game
  • fixed spacebar not working correctly in the keyboard setup
  • fixed "how to play" not displaying 1000-point bonus for getting all the rings

Now Available - Saints Row: The Third

Please check the game page to see release times for your region.

The Third Street Saints have evolved from street gang to household brand name and their celebrity status has not gone unnoticed. The Syndicate, a legendary criminal fraternity with pawns in play all over the globe, has turned its eye on the Saints and demands tribute. Refusing to kneel to the Syndicate, you take the fight to Steelport, a once-proud metropolis reduced to a struggling city of sin under Syndicate control.

Get ready for the most out-landish gameplay scenarios as take on the Syndicate!

  Doc Clock: The Toasted Sandwich of Time Updated

 
Update:
  • Fixed an issue where the majority of the game would not display when using low-end display adapters.

    Jamestown Update Released

  • Fixed a crash that could occur when plugging in certain controllers while the game was running. (e.g. XBOX 360 controllers)
  • Fixed unexpected cursor behavior when alt-tabbing out of Jamestown.
  • Jamestown window icon now appears correctly when the game is running in windowed mode
  • Fixed a bug where certain weapon sounds would play at high volume when returning from the continue screen
  • Trains in New Madrid (and challenge levels) award the correct number of points again
  • Selecting ‘START OVER’ from the pause menu or game over screens will now restart you at the correct level in the same game mode you were playing previously
  • Fixed inaccurate descriptions of challenge levels and their unlock conditions in the shoppe
  • Players now resume firing correctly when returning from the continue screen (e.g. no need to re-press fire button)
  • Ghost ship sounds now pan correctly
  • Soundtrack cover image added
 
Updates to System Protocol One have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
 
  • Fixed a bug where Overtime achievement progress stopped tracking

 

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