Steam Updates and Releases 10 December 2011

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Daily Wishlist Giveaway - Today’s Deal: Left 4 Dead Franchise

The Daily Wishlist Giveaway continues today on Steam. Each day 10 people will win the top 10 games on their wishlist!

To enter, you must have a Steam account and a Wishlist with at least 10 games, and each day you will need to visit the gamepage of the featured daily deal. The Daily Wishlist GiveawaySteam Updates and Releases 10 December 2011 began December 1st and will continue into the holiday season.

The featured daily deal today is the Left 4 Dead Franchise at 75% off!

Sword of the Stars II: Lords of Winter Update Released 

  • Fixed crash when launching drones in weapon test screen, backing to design screen, and then switching mission sections
  • Fixed crash caused by opening battle manager at a system where platforms are available for placement.
  • Fixed crash that could occur when destroying weapons in combat.
  • Fixed crash at end of turn when offering treaty
  • Fixed occasional crash due to Main Menu combat
  • Enemy AI will prioritize faction opponents over random encounters when choosing stance
  • Strat AI will now prefer to enter conquering stance over expansion when past the war threshold.
  • Modified the calculation for AI expansion factor, it will no longer take into account unexplored systems.
  • Various adjustments to enemy AI’s decision-making process
  • Various adjustments to enemy AI to properly utilized specialized weapons
  • Added combat UI for clicking on target locations for relevant weapons (Siege Driver, Detonating Torpedoes and COL).
  • Fixed bug where platforms weren’t showing up in defense manager
  • Fixed bug where ships built with new Gate designs would not be available for the Gate mission.
  • Fixed a bug where dissolving a fleet would lead to empty fleets.
  • Seige Drivers working for all factions
  • Fixed known issues with mine laying in combat.
  • Fixed missing repair capacity on relevant ship sections.
  • Minelayer sections working for all factions
  • Fixed mine behaviour (depending on mine - tracking, etc.)
  • Fixed various Torpedo sections that weren’t firing
  • Fixed arc of movement on all Zuul free-beam turrets
  • COL weapons added.
  • PD weapons now only engage PD targets
  • Targets engaged per turret, not per bank (allowing PD, Torps, etc. engage multiple targets)
  • Fixes for various weapon icons/names
  • Fixed handful of missing tech descriptions
  • Salvage missions are now properly being generated
  • Fixed prototype modifiers for Human faction
  • Fixed salvage profits
  • Fixed weapon cost calculation in designs
  • Ship option savings cost multipliers are now applied per section instead of per ship.
  • Fixed various diplomatic messages that weren’t displaying
  • Fixed incorrect calculation of turret efficiency based on power and crew.
  • Technical knowledge now gathered during combat
  • Research progress now displayed in Research screen
  • Completed technologies now clearly marked in green
  • Fixed bug where players were unable to build habitations for their own race
  • Fixed bug where Zuul players could build alien habitations
  • Allowable distance between systems in a province has been increased to 8-ly.
  • Fixed various turrets with odd parameters and placement
  • Fixed various weapons with odd parameters
  • Fixed Morrigi BR AM engine label (not a streak engine)
  • Added ability to set initial fire mode and target filter when creating a ship design
  • Any ships left in a removed fleet are now properly cleared
  • Introduced new Scan Satellites and Torpedo Satellites
  • Any remaining ships in a removed fleet will now be deleted
  • Fix to a constraint violation between diplomacy and turn events
  • Combat ready ships will increase the calculate strength of an empire more than utility ships
  • Fixed defense platforms not showing up in Combat
  • Fixed known issues with tracking speed on turrets
  • Introduced initial pass diplomacy requests and demands
  • Fixed a sound bug when constructing stations (event played when ordered, not completed)
  • Fix potential issue where system/planet killer would not avoid a station in its path
  • Added weapon panel configuration to design screen
  • Fixed known issues with direct-fire torpedoes behaving incorrectly
  • Fixed known issues where boarding pods and assault shuttles were not able to connect to ships
  • Fixed rider patrol paths around a star

Known Issues
*** This update breaks old save games. ***

  • Human faction unable to select typo of COL for COL section ships.
  • Slaves and system information are not yet hooked up to diplomacy.


Men of War: Assault Squad Updated


• Added IS-2 new 3d model
• Added Cromwell MKVIII new 3d model
• Added T-60 new texture
• Added passenger seats to ISU122/152
• Added ability of all small arms to penetrate armor
• Added additional camera control functions
• Increased arc of grazing howitzers
• Increased arc of light howitzers
• Increased arc of StuH 42
• Increased HE strength of Type99 at-rifle grenade
• Increased stamina of scouts
• Reduced speed of Vickers AA
• Reduced speed of FlaK 37
• Reduced turret speed of M4A3 Calliope
• Fixed that in some occasions the repair marker would not disappear
• Fixed volumes of mines to be larger


• Added the ability to launch with teammates but no enemies (unranked only)
• Changed rank score to start with 0 instead of 500
• Changed resource distribution curve to increase mid-game duration
• Changed resource distribution to be no longer bound to game time
• Changed Assault Troops special unit to carry new shock troopers on T-34/85
• Changed middle flag buildings in 1v1 Winter Church
• Increased resource distribution length from 22.5min to 25min
• Optimized multiplayer map data
• Reduced price of Cromwell MKVIII from 375 MP to 360 MP
• Reduced "Sturmtrupp" price from 5 to 4
• Removed Panzergrenadiers from "Sturmtrupp"
• Fixed D1 giving no points
• Fixed some Day of Victory flag sizes
• Fixed small map issues

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Added video options UI for Windows Vista / Windows 7 DirectX extensions. Disabling the extensions will increase memory usage, but can improve compatibility with video drivers.

Team Fortress 2

  • Fixed wearable gibs spawning outside of the map
  • Fixed some missing strings for the Backwards Ballcap
  • Updated these items so they can be crafted and traded
    • The Dr. Whoa
    • The Dashin’ Hashshashin
    • The Sharp Dresser
    • The Point and Shoot
    • The War Head
  • Updated the localization files


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