Full Heroes & Heralds Ability Card List – Part 1: Capcom

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LADY (Devil May Cry 3, 2005)
Lady shows up in teh deck




Primary: The length of instant attacks will be increased [Lv 2] + Priority of shot attacks will be strengthened

Secondary: The length of instant attacks will be increased [Lv 1]



MILES EDGEWORTH (Ace Attorney, 2005)

Primary: Gain a fixed amount of HC gauge upon activation of X-Factor [Lv 3]

Secondary: Gain a fixed amount of HC gauge upon activation of X-Factor [Lv 2]



FRANZISKA VON KARMA (Justice for All, 2006)





Primary: Attack strength increases as vitality decreases [Lv 3] + Increases duration of X-Factor [Lv 1]

Secondary: Gain super armor when the timer reaches 30 [Lv 1] (uses HC gauge upon hit)



GODOT (Trials and Tribulations, 2007)





Primary: Switch HC gauges with your opponent upon activation of X-Factor

Secondary: When you have only one character remaining and their vitality is 50% or less, HC gauge will refill automatically [Lv 1]



GRANDMASTER (Strider, 1989)







Primary: When 3 or more bars of HC Gauge are stored and while on the ground Vitality refills automatically [Lv. 3] + HC Gauge refills automatically. [Lv. 2]

Secondary: When 3 or more bars of HC Gauge are stored and while on the ground: Vitality refills automatically. [Lv. 3]



ASTAROTH (Ghosts ’n Goblins, 1985)

 

 

Primary: When your last character is defeated: Your character will return to full health at the cost of 3 HC Gauge bars (one time only). Increased attack power. [Lv. 2]
Secondary: When your last character is defeated: Your character will return to full health at the cost of 5 HC Gauge bars (one time only). Increased attack power. [Lv. 1]

 

PRINCESS (Ghosts ’n Goblins, 1985)


Primary: When you only have one character left: Gain a fixed amount of HC Gauge. [Lv. 2] + Gain the ability to rapid cancel grounded normal moves at the cost of HC Gauge. (Unique Moves not included)
Secondary: Increases Hyper Combo attack power. [Lv. 2]

CHUCK GREENE (Dead Rising 2, 2010)


Primary: Gain a fixed amount of HC Gauge upon landing a combo of 30 hits. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge upon landing a combo of 30 hits. [Lv. 1]

STEVEN CHAPMAN (Dead Rising, 2006)


Primary: Lose the ability to block. You will gain the ability of super armor. [Lv.1] (uses HC Gauge upon hit)
Secondary: When you only have one character remaining, you will gain the ability of super armor, however you will lose the ability to block. [Lv.1] (uses HC Gauge upon hit)

CLAIRE REDFIELD (Resident Evil 2, 1998)


Primary: Regain part of your vitality at the cost of HC Gauge upon successfully performing an Advancing Guard. [Lv. 2]
Secondary: Regain part of your vitality at the cost of HC Gauge upon successfully performing an Advancing Guard. [Lv. 1] Take chip damage more easily. [Lv. 1]

LEON S KENNEDY (Resident Evil 2, 1998)


Primary: Gain a temporary increase in attack power upon performing a Snap Back. [Lv. 3]
Secondary: Gain a temporary increase in attack power upon performing a Snap Back. [Lv. 2]

HUNK (Resident Evil 2, 1998)


Primary: Gain a fixed amount of HC Gauge upon performing a parry. [Lv. 1] + Gain the ability to parry. [Lv. 2]
Secondary: Upon landing a Crossover Counter: Apply stun value to your opponent. Gain a fixed amount of HC Gauge. [Lv. 1]

LICKER (Resident Evil 2, 1998)


Primary: Increase the duration of X-Factor. [Lv. 1] X-Factor activates immediately after the battle begins.
Secondary: Increased speed from the start of the battle for 10 game seconds.

 

DEMITRI MAXIMOFF (Darkstalkers, 1994)

 

 

Primary: Become temporarily invisible upon performing a Snap Back. Reduce your opponent’s HC Gauge. [Lv. 1]

 

Secondary: Become temporarily invisible upon performing a Snap Back.

 

LORD RAPTOR (Darkstalkers, 1994)

 

 

Primary: Perform a taunt to temporarily increase attack power. [Lv. 2]

 

Secondary: Perform a taunt to temporarily increase attack power. [Lv. 1]

 

ANAKARIS (Darkstalkers, 1994)

 

 

Primary: Increases the duration of flight time. [Lv. 1] + Increases the number of jumps you can perform. [Lv. 2]
Secondary: Increases the duration of flight time. [Lv. 1] + Increases the number of jumps you can perform. [Lv. 1]

 

BISHAMON (Darkstalkers, 1994)

 

 

Primary: Land attacks to reduce your opponent’s recoverable red health. [Lv. 2]
Secondary: Land attacks to reduce your opponent’s recoverable red health. [Lv. 1]

 

SASQUATCH (Darkstalkers, 1994)

 

 

Primary: Throws and lock-on attacks do more damage. [Lv. 2] + Gain a fixed amount of HC Gauge upon hitting throws and lock-on attacks. [Lv. 1]
Secondary: Throws and lock-on attacks do more damage. [Lv. 1]

 

LILITH (Darkstalkers 3, 1997)

 

 

Primary: Land a Hyper Combo to absorb your opponent’s HC Gauge. [Lv. 3]
Secondary: Land a Hyper Combo to absorb your opponent’s HC Gauge. [Lv. 1]

 

SERVBOT (Mega Man Legends, 1997)

 

 

Primary: Enables auto-blocking. Take chip damage more easily. [Lv. 2]
Secondary: Shorten the interval between calling out an assist.

 

CAPTAIN BLUE (Viewtiful Joe, 2003)

 

 

Primary: Increases the amount of HC Gauge you have at the start of the match. [Lv. 3]
Secondary: Increases the amount of HC Gauge you have at the start of the match. [Lv. 2]

 

X (Mega Man X, 1994)

 

 

Primary: Upon KO’ing your opponent: Gain a fixed amount of HC Gauge. [Lv. 2] Increases attack power. [Lv. 2]
Secondary: Enable air dashing. Increase the number of jumps you can perform. [Lv.1 ]

 

VILE (Mega Man X, 1994)

 

 

Primary: Increases Hyper Combo attack power. [Lv. 2]
Secondary: Dash cancel regular grounded moves at the cost of HC Gauge.

 

SAKUYA (Okami, 2006)

 

 

Primary: When only one character is left: Vitality refills automatically. [Lv. 3] + HC Gauge refills automatically. [Lv. 2]
Secondary: When only one character is left: Vitality refills automatically. [Lv. 2] + HC Gauge refills automatically. [Lv. 1]

 

MEGA MAN (Mega Man, 1987)

 

 

Primary: Shorten the length of charge time for charge moves. + Obtain rare Capcom cards. [Lv. 3]
Secondary: Shorten the length of charge time for charge moves. Increases the speed of that an assist’s vitality recovers. [Lv. 2]

 

ROLL (Mega Man, 1987)

 

 

Primary: Crouch to automatically increase HC Gauge. [Lv. 2]
Secondary: Crouch to automatically increase HC Gauge. [Lv. 1]

 

DR WILY (Mega Man, 1987)

 

 

Primary: Attack power increases proportionally to the amount of HC Gauge stored. [Lv. 3]
Secondary: Attack power increases proportionally to the amount of HC Gauge stored. [Lv. 1]

 

KENJI (Red Earth, 1996)

 

 

Primary: Enables blocking during an air dash. Increases dash speed.
Secondary: Increases dash speed.

 

BATSU ICHIMONJI (Rival Schools, 1998)

 

 

Primary: Get the maximum number of hits from a multi-hit Hyper Combo automatically. Increases Hyper Combo attack power. [Lv. 2]
Secondary: Upon successfully landing a Crossover Counter: Temporarily increases attack power. [Lv. 1] + Gain a fixed amount of HC Gauge. [Lv. 1]

 

KYOSUKE KAGAMI (Rival Schools, 1998)

 

 

Primary: Upon successfully landing a Crossover Counter: Apply stun value to your opponent. Gain a fixed amount of HC Gauge. [Lv. 1]
Secondary: Gain a fixed amount of HC Gauge upon successfully landing a Crossover Counter. [Lv. 1]

 

AKIRA (Rival Schools, 1998)

 

 

Primary: Upon performing a taunt: Temporarily increases attack power. [Lv. 2] + Temporarily gain the ability to cancel one special move into another at the cost of HC Gauge.
Secondary: Increases attack power during X-Factor. [Lv. 2]

 

HIDEO SHIMAZU (Rival Schools, 1998)

 

 

Primary: Temporarily increases attack power upon successfully performing an Advancing Guard. [Lv. 2]
Secondary: Temporarily increases attack power upon successfully performing an Advancing Guard. [Lv. 1]

 

CAPTAIN COMMANDO TEAM (Captain Commando, 1991)

 

 

Primary: Upon performing a Crossover Combination: Increased attack power. [Lv. 3] + Absorb your opponent’s HC Gauge. [Lv. 3]
Secondary: Upon performing a Crossover Combination: Increased attack power. [Lv. 1] + Absorb your opponent’s HC Gauge. [Lv. 1]

 

HAYATO (Star Gladiator, 1996)

 

 

Primary: All characters will be able to perform a 6-chain combo. + Apply stun value to your opponent upon successfully landing a Crossover Counter.
Secondary: Temporarily increases attack power upon landing a combo of 10 hits. [Lv. 1]

 

JUNE (Star Gladiator, 1996)

 

 

Primary: Gain a fixed amount of HC Gauge upon throwing your opponent. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge upon throwing your opponent. [Lv. 1]

 

FELYNES (Monster Hunter, 2004)

 

 

Primary: Increases the chance of obtaining rare cards for Capcom characters. [Lv. 2]
Secondary: Upon launching your opponent with the S attack: Absorb your opponent’s vitality. [Lv. 1] + Absorb your opponent’s HC Gauge. [Lv. 1]

 

RATHALOS (Monster Hunter, 2004)

 

 

Primary: Calling assists will cost HC Gauge, however your opponent will be poisoned if the assist attack is successful. [Lv. 2]
Secondary: Poisons your opponent upon successfully landing a Crossover Attack, at the cost of HC Gauge. [Lv. 1]

 

RATHIAN (Monster Hunter, 2004)

 

 

Primary: Upon landing a combo of 10 hits: Poisons your opponent. [Lv. 1] + Temporarily increases attack power. [Lv. 1]
Secondary: Poisons your opponent upon landing a combo of 10 hits. [Lv. 1]

 

BLODIA (Armored Warriors, 1994)

 

 

Primary: Gain super armor while performing a dash. [Lv. 1] (uses HC Gauge upon hit) Become invincible to projectile attacks while dashing.
Secondary: Gain super armor while performing a dash. [Lv. 1] (uses HC Gauge upon hit) Increases dash speed.

 

CYBER BLUE (Battle Circuit, 1997)

 

 

Primary: When your opponent is down to 2 characters or less: Increases attack power. [Lv. 1] + Increases speed.
Secondary: When your opponent is down to 2 characters or less: Increases attack power. [Lv. 1] + Increases number of jumps you can perform. [Lv. 1]

 

KAIJIN NO SOKI (Onimusha: Dawn of Dreams, 2006)

 

 

Primary: While on the ground: Increases attack power. [Lv. 3] + Gain super armor. [Lv. 1] (uses HC Gauge upon hit)
Secondary: Increases attack power while on the ground. [Lv. 2]

 

JIN SAOTOME (Cyberbots: Full Metal Madness, 1995)

 

 

Primary: Lose the ability to block during X-Factor. The time that X-Factor stays active will increase. [Lv. 3]
Secondary: Lose the ability to block during X-Factor. The time that X-Factor stays active will increase. [Lv. 1]

 

DEVILOT (Cyberbots: Full Metal Madness, 1995)

 

 

Primary: Assist attacks gain super armor. [Lv. 3] (uses HC Gauge upon hit)
Secondary: Upon successfully landing a Delayed Hyper Combo: Absorb your opponent’s vitality. [Lv. 3] + Absorb your opponent’s HC Gauge. [Lv. 3]

 

SISSEL (Ghost Trick, 2011)

 

 

Primary: Gain a fixed amount of HC Gauge when one of your characters is KO’ed. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge when one of your characters is KO’ed. [Lv. 1]

 

MISSILE (Ghost Trick, 2011)

 

 

Primary: HC Gauge will automatically refill from the start of the match for 20 game seconds. [Lv. 1]
Secondary: Increases the chance of obtaining rare cards for Capcom characters. [Lv. 1]

 

EDWARD FOKKER (Power Stone, 1999)

 

 

Primary: During X-Factor: Increases attack power. [Lv. 2] + HC Gauge refills automatically. [Lv. 3]
Secondary: HC Gauge refills automatically while X-Factor is active. [Lv. 2]

 

GENE (God Hand, 2006)

 

 

Primary: Upon successfully landing a Snap Back: Reduce your opponent’s HC Gauge. [Lv. 3] + Gain a fixed amount of HC Gauge. [Lv. 1]
Secondary: Upon successfully landing a Snap Back: Reduce your opponent’s HC Gauge. [Lv. 2] + Gain a fixed amount of HC Gauge. [Lv. 1]

 

RYU (Breath of Fire, 1993)

 

 

Primary: Sends the opponent flying upon activation of X-Factor. + Increases the duration of power-up Hyper Combos. [Lv. 1]
Secondary: Increases attack power during X-Factor. [Lv. 2]

 

NINA (Breath of Fire, 1993)

 

 

Primary: Increases the duration of flight time. [Lv. 3] + Increases the number of special moves that can be performed in the air. [Lv. 3]
Secondary: Increases the duration of flight time. [Lv. 2] + Increases the number of special moves that can be performed in the air. [Lv. 1]

 

MYRIA (Breath of Fire, 1993)

 

 

Primary: When you are losing: Automatically recover vitality. [Lv. 3] + Assist characters automatically recover vitality. [Lv. 1]
Secondary: When you are losing: Automatically recover vitality. [Lv. 2] + Assist characters automatically recover vitality. [Lv. 1]

 

Fou-Lu (Breath of Fire IV, 2000)

 

 

Primary: Increases the number of times X-Factor can be used. [Lv. 2]
Secondary: Increases the number of times X-Factor can be used. [Lv. 1]

 

LIN (Breath of Fire: Dragon Quarter, 2003)

 

 

Primary: HC Gauge refills automatically. [Lv. 1] + Reduces the usage rate of HC Gauge. [Lv. 2]
Secondary: Reduces the usage rate of HC Gauge. [Lv. 1]

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