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Dragon Age 2 Updated

Posted: 01 Mar 2012 02:19 PM PSTnew on steam

Dragon Age II 1.04

­- The warrior talent Sunder will continue to work after saving and loading the game.
- Players can now disable the snap feature for area-of-effect attacks by holding the ’shift’ key.

­- When Isabela is present in "Magistrate’s Orders," Bethany no longer receives incorrect friendship or rivalry points after the player decides Kelder’s fate.
- In "Magistrate’s Orders," Carver now receives +5 friendship if Fenris kills Kelder or +10 friendship if the player kills him.
- Isabela no longer has a plot marker in the post-game save if the player failed to complete "No Rest for the Wicked."
- Aveline’s head no longer vibrates in "Finders Keepers" when conversing with the warehouse guard.

- Resource loading and memory handling in conversations has improved to address sporadic crashes occurring for some users. The bulk of the resulting crashes were occurring in the conversation after Isabela’s sex scene in Hawke’s Estate and a conversation with Aveline in Viscount’s Keep after she is promised her captaincy.
- Handling has improved for login, messaging, and authentication during periods of server disruption.
- Players who choose not to log in will no longer be presented with recurring Lost Connection errors.
- Certain ambient audio no longer cuts in and out when switching between characters.

- Sebastian’s plot marker, if present, has been removed when bringing him into other downloadable content.

­- Players are no longer able to re-use the Memento of Legacy to access the Legacy downloadable content multiple times in a single play-through.
- Players now receive an item reward when completing "Malcolm’s Honor" with Carver in the party.
- An issue that caused close to 200 banter lines between Hawke and the followers not to fire has been fixed.
- A case where certain follower banter wouldn’t appear when playing from a post-game save has been fixed.
- Isabela’s romance banter now properly checks to see if the player is still eligible for a romance with her.
- Fenris’s romance banter now properly checks to see if Fenris and the player slept together, but have not yet made up.
- A ghostly Bethany no longer joins in conversations from beyond the grave.
- Sebastian and Anders no longer talk about Bethany or Carver as if they are not present.
- Carver no longer mentions Leandra after her death.

- Removed the autosave immediately following the dungeon capture scene as it was corrupting subsequent saves for a small number of users.

Now Available - Luxor Evolved, 10% Off

Posted: 01 Mar 2012 01:37 PM PST

Luxor Evolved is now available on Steam and is 10% off until March 8th at 10AM Pacific Time!

In this all-new, completely revamped Luxor adventure, the chains are faster, the power-ups more awesome, the shooters more stealthy. Revisiting the arcade classics, LUXOR Evolved is action packed with 65 unique levels, addicting effects and sound tracks. This number one marble shooter game has tons to keep the challenges coming and keep you firing!

Left 4 Dead SDK Update Released

Posted: 01 Mar 2012 11:45 AM PST

Updates to the Left 4 Dead SDK are now available. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed the preview window in modelbrowser.

New Free to Play on Steam - Pandora Saga: Weapons of Balance

Posted: 01 Mar 2012 10:46 AM PST

Pandora Saga: Weapons of Balance is Now Available and Free to Play on Steam!

Pandora Saga’s engaging gameplay features mounted combat, an immersive story, and a rich community. Vivid graphics, uplifting music, and exciting adventures lead the player through a vast and challenging world. Main and side quests prepare players for endgame wars and dungeons!

Jump in before March 13th and receive a free Golden Cloak and Beginner’s Package!

Daily Deal - RIFT, 75% off!

Posted: 01 Mar 2012 10:10 AM PST

Today’s Deal: Save 75% off RIFT!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Stronghold 3 Update Released

Posted: 01 Mar 2012 10:00 AM PST

Stronghold 3
Version - 1.9.26498
Patch Notes

- Multiplayer games will automatically resync if an error occurs.
- Laddermen and Siege Towers can now be built from siege camps (multiplayer games only). See notes at the bottom of the page.
- You can no longer walk on your enemies’ estates in multiplayer during peace-time.
- Multiplayer maps have been edited and tweaked, making it easier for the player to build.
- Multiplayer starting goods for High, Med and Low have been increased.
- The default building limit in multiplayer has been changed to 100.
- Scoring in multiplayer games has been rebalanced. On the score screen: goods are reported by category, and building reports have been simplified.
- Steam avatars now appear in the multiplayer lobby.
- Multiplayer lobby now auto-refreshes every 10 seconds.
- Auto-save has been disabled in multiplayer games.

- The keep panel now has buttons to turn all work buildings on or off at once. This is very useful in an emergency when you need to raise an army quickly.
- You can now buy/sell in greater quantities by holding down SHIFT in the market.
- Burning carts can now not attack or destroy stone buildings.
- Attack Move has been added. When sending your troops to a destination you can use Attack Move to command them to retaliate if attacked en route. See notes below.
- The skybox is fixed in free-look mode (Press Alt + F to unlock the camera).
- Added “Texture Quality” setting to graphics options. Anisotropic filtering will be used when this is set to Medium or High.
- Knight movement speed now returns to normal after the horse is killed.
- User Maps: Map descriptions and Objectives are now shown when selecting a map.
- F1 key opens the Freebuild Panel in Freebuild mode.
- Fixed industry on/off buttons to be much more responsive.
- Food popularity report panel: The number of days supply of food is now shown in place of daily production.
- Ale and Church reports now indicate if an inn or church has not been built.
- Ale and Church rates sliders start set to 1x now, enabling their popularity bonuses by default once the relevant buildings and supplies are available.
- UI tab buttons to select storage building panels are now disabled if the relevant building has not been built. Hotkeys to select storage buildings (G,H,J,K) will display a hint if the building is not available.
- Fixed the UI incorrectly displaying a fractional sale of goods when clicking “sell” for goods values smaller than 1.
- The amount of gold traded when buying and selling goods is now shown above the buy/sell buttons.
- Subtle sound effects now play when issuing orders to Lord units to indicate if the command will be carried out or not.

Notes on using Laddermen and Siege Towers
(Only available in multiplayer modes)

- Laddermen are created at the siege camp.
- Laddermen have 1 ladder which they can place against stone walls by targeting the walls and right-clicking.
- Ladders are placed on the wall depending on where you have the camera focused, the same way stairs are placed.
- All troops can move up and down ladders to gain access to walls.
- Laddermen will return to the siege camp for another ladder after placing theirs against a wall.
- Laddermen can also slide ladders down the far side of walls from on top of them using the same method as placing them against the walls.
- All troops can push ladders off walls.
- Ladders are automatically destroyed after 2-3 days

Siege Towers:
- Siege towers are created at the siege camp.
- Siege towers can be docked against stone walls by targeting the wall and right-clicking.
- Units can be placed on siege towers and will fire missiles as the siege towers moves to its location.
- Once the siege tower is docked against a wall, units can climb up and down it to gain access to the walls.

Notes on using Attack Move
- Normally when sending troops to a destination they will ignore enemies they encounter and always attempt to reach their destination despite sustaining damage.
- If you hold CTRL when selecting a destination your troops will retaliate if they encounter troops along the way.
- After killing the enemies your troops will then continue to their destination as originally commanded.

If you experience odd problems after updating please verify your Steam cache files.
Problems such as: Odd characters in the menu, buildings cannot be placed in-game, language or speech missing or anything you had in the game before but don’t after updating the game.

To verify your Steam cache files:
- Open Steam > Library
- Right click on Stronghold 3 and select Properties
- Select the Local Files tab and then click Verify Integrity of Game Cache

Now Available - Vessel, 10% off!

Posted: 01 Mar 2012 10:00 AM PST

Vessel is now available on Steam and is 10% off until March 8th at 10AM Pacific Time!

Living liquid machines have overrun this world of unstoppable progress, and it is the role of their inventor, Arkwright, to stop the chaos they are causing. Vessel is a game about a man with the power to bring ordinary matter to life, and all the consequences that ensue.

New DLC Available - Cities in Motion: Design Dreams

Posted: 29 Feb 2012 03:38 PM PST

Design Dreams, new content for Cities in Motion, is now available on Steam for both Mac and PC!

This expansion brings you five all new vehicles to add to your cities! New vehicles include an all new Tram, Helicopter, Bus, and two new Metros!

In : PC

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