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Pre-Purchase Now: Binary Domain

Posted: 19 Mar 2012 01:46 PM PDTnew on steam today

Binary Domain is now available for pre-purchase on Steam! Pre-Purchase and receive the Multiplayer Pack, which includes an exclusive map, two weapons and ninja costumes!

Set in futuristic Tokyo, you mission is to bring the robotic community under control as they begin to infiltrate society and slowly take over undetected, leaving humans redundant in their wake.

Space Pirates and Zombies Update Released

Posted: 19 Mar 2012 12:32 PM PDT

- Arena now starts if specialist pool is full

Railworks 3: Train Simulator 2012 Update Released

Posted: 19 Mar 2012 11:03 AM PDT

Granfield DLC Update
- Fix for ’Branchline Workhorse’ Scenario
- Update to Loading Screen

Daily Deal - Space Pirates and Zombies, 75% off!

Posted: 19 Mar 2012 10:05 AM PDT

Today’s Deal: Save 75% off Space Pirates and Zombies!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Now Available - Ys: The Oath in Felghana

Posted: 19 Mar 2012 09:45 AM PDT

Ys: The Oath in Felghana is Now Available on Steam!

When redheaded thrill-seeker Adol Christin and his eternal blue-haired companion Dogi make an unannounced visit to Dogi’s homeland of Felghana after an eight-year absence, it quickly becomes apparent that things have changed dramatically. Hordes of violent monsters roam the outskirts of town, a long-dormant volcano has suddenly sprung back to life and the new lord of the land has begun mercilessly and inexplicably extorting money from its long-suffering citizens. While Dogi seeks out his former combat master for answers, Adol tends to the townsfolk -- and finds himself embroiled in a world of political conspiracies, ancient legacies and unthinkable taboos.

Space Pirates and Zombies Update Released

Posted: 19 Mar 2012 09:33 AM PDT

Added Bounty Hunter Faction
- 10 new advanced and highly tunable Bounty Hunter ship hulls.
- Player can also obtain new bounty hunter ships
- Global Bounty/Respect system
- Bounty Hunter Starbases (Strongholds)
- Hire Bounty Hunters as ambient helpers
- Hire Bounty Hunters to clear warp gates
- Hire Bounty Hunters to clear infections (Chapter 4)
- Bounty Hunters can insert themselves into any mission within their borders.
- Extortion demands on leaving their systems
- Additional Chapter 4 BH protection/resistance strategic element.
- Achievement for destroying a Chapter 4 bounty hunter stronghold.
- Bounty Hunter audio chatter

Added Arena
- Arena accessible through Bounty Hunter Strongholds
- 150 Challenges Total
- 10 ladders
- 5 tiers per ladder
- 3 difficulties per Tier
- Specialist reward for beating a ladder on each difficulty level.
- Achievement for winning all arena events

Added AlienFX™ Support (Requires AlienFX™ lighting hardware and DLLs)
- Lighting Modes (per light):
- Nebula Color (default)
- Ship Status
- Capacitor Capacity
- Hull Integrity
- Shield Integrity
- Custom Coloring

- Projectile 20% weaker vs. Shields.
- Projectiles 12.5% weaker vs. Armor
- Projectiles 33% weaker vs. Hull
- Explosives 12.5% stronger vs. Armor
- Explosives 20% stronger vs. Hull
- Energy 10% stronger vs. Hull
- Specialist drop chance 150% higher
- All hulls have 100% more health
- Mass Bomb secondary explosions 20% sooner
- Individual Star system tech level spending rebalanced to prevent grind
- Reworked tech tree to be deterministic and evenly distributed
- 50% more research blue prints distributed on game start
- Energy Burst Cannon damage lowered 25%
- Zombie critter damage 33% lower
- Zombie critter max population 33% lower
- Point defense damage increased 50%
- No faction relation changes on mothership assaults
- Weapon boosters 20% less effective
- Huge core mining beam available on any huge beam mount
- Torpedoes do 20% less damage
- Torpedoes have 50% less health
- Early story flow distributed better to prevent long system jumping grinds
- Double mount turret from 3 to 2 blueprints
- Fusion Beams 30% longer range
- Mass driver damage lowered 33%
- 4 Black boxes per huge hull from 6 (to combat Bounty Hunters better)
- If frame rate dips, effects are less likely to play.
- Gravity missiles from rare to uncommon
- Huge ship AI upgrade. Much better at attacking stations and kiting.
- High capacity reactor given better charge rate, only 5% less than basic.
- Double turrets from rare to uncommon

- Large goon pod pickups at mothership and beacon now report 10 goons instead of 1
- Round off error with Slaver bonuses.
- Optimization pass to many systems.
- Save game CRC checker to prevent corruption

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