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Dota 2 Test Build Update - March 21, 2012

Posted: 21 Mar 2012 12:59 PM PDTnew on steam today

GAMEPLAY
- Added Lycan!
- Enabled Shadow Demon in Captain’s Mode.
- The Stable version is now updated to the Latest version.
- Added All Random game mode for private lobbies.
- Alchemist: Fixed Acid Spray killing couriers.
- Batrider: Fixed Flamebreak not having an aoe targeting cursor.
- Beastmaster: Fixed Wild Axes killing couriers.
- Bounty Hunter: Fixed illusions procing Jinada’s critical strike.
- Clinkz: Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.
- Mirana: Fixed Arrow getting blocked by Linken’s Sphere.
- Morphling: Added timer to Replicate that shows up as a buff.
- Outworld Destroyer: Fixed Astral Imprisonment stealing Intelligence from illusions.
- Outworld Destroyer: Fixed Astral Imprisonment being castable on Warlock Golem.
- Queen of Pain: Fixed being able to dispell Shadow Strike
- Razor: Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.
- Razor: Fixed Static Link damage from being purgable.
- Shadow Demon: Fixed attack animation time
- Shadow Shama: Fixed Serpent Wards having instant attack point (instead of 0.3)
- Storm Spirit: Fixed attack projectile speed
- Sven: Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling.
- Venomancer: Fixed being able to dispell Venomous Gale, Poison Sting and Poison Nova
- Warlock: Fixed Golems having incorrect magic resistance.
- Weaver: Fixed Time Lapse forgetting its history when upgraded
- Witch Doctor: Fixed Death Ward projectile speed being too slow
- Fixed Diffusal Blade’s mana burn effect going through Magic Immunity.
- Units that are smoked can now be revealed by magic immune enemies.
- Fixed some abilities having incorrect durations against creep heroes (like Dismember).
- Fixed Disruption being castable on Warlock’s Golem.
- Fixed gold over time being very slightly off sometimes.
- Fixed Smoke of Deceit not showing movement speed in the stats area
- Fixed Fountain projectile speed being too fast
- Fixed Furbolg attack point being too high
- Fixed Black Drake projectile speed being too fast

UI
- Added setting for ambient creatures in the Advanced Video Settings.
- Advanced Video Settings is now versioned and will automatically update this release
- Undroppable items are no longer put in the stash when near the fountain.
- Items will no longer move when they are attempted to be picked up by a unit with a full inventory.
- The courier can no longer pick up certain items (Aegies, Rapier).
- Hooked up XP graph button.
- There is now a different ring effect for the primary unit when you have multiple units selected.
- Fixed second courier not being controllable if enabled by a courier
- Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero.
- Added setting to draw hero icons as default in the minimap. Alt will show X’s and O’s.

BOTS
- Increased bot ability usage reaction time by about 50%.
- Fixed bug where bots would pick up or destroy teammates’ items on the ground.
- Increased bot desire to defend their base.
- Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend.
- Bots now get an added desire to attack a hero that Bane has Gripped.
- Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase.
- Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with.
- Changed how human pings affect the bots’ desires to push/defend. Should be more consistently powerful now.
- Bots in lanes with carries will try to avoid stealing their farm.
- Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).

VISUALS
-Improvements made to some of Shadow Demon’s effects.

Vessel Update Released

Posted: 21 Mar 2012 12:58 PM PDT

Vessel v1.06
- Added a keyconfig option. Open ’keyconfig.ini’ in the Vessel folder using a text editor to customize the keys.
- Fixed a problem with the ending not displaying the correct result (an important asset could go missing in certain circumstances)
- Removed some exploits for getting extra protoplasm
- Fixed a crash in the orchard level at the end of chapter 2 when loading a save game
- Fixed an exploit on the first orchard puzzle
- Added a missing wall allowing an exploit in factory chaser puzzle
- Altered a factory puzzle that was too easy if you got the chaser seed then backtracked.
- Fixed a wall you could fall through off a ladder in factory
- Fixed an elevator not working well if you recall from the top in factory
- Can no longer grab the big tree
- Can no longer grab seed jar bubbles out of the samplers
- Damage screen was showing at bad times
- Player emotes during intro now when door closes
- ’Finishing the Accelerator’ journal entry now appears even if you don’t go up and look at the chalkboard immediately.
- Fixed a crash in the factory when using seeds by the spinning fan puzzle
 

Space Pirates and Zombies Update Released

Posted: 21 Mar 2012 12:20 PM PDT

Fixes
- Extortion battles no longer charge extortion rate randomly upon success.

Sword of the Stars II: Lords of Winter Update Released

Posted: 21 Mar 2012 11:21 AM PDT

r20241b
------

** Changes will likely break old save games. **

Critical Fixes:
+ All known crashes related to fleet lists and drag-drop have been fixed.
+ Fixed a diplomacy point generation crash.
+ Fixed a crash related to improper battle rider cleanup after combat.
+ Fixed issues where weapon banks were being misidentified. These
changes will break some existing games.
+ Fixed a pirate encounter related crash and lockup.
+ Fixed a crash related to adding ships to a fleet.

Other Fixes:
+ AI players now have personal preferences when researching.
+ Rider placement in Rider Manager screen fixed.
+ Fixed a bug where new admirals were being assigned to fleets in deep space.
+ Salvage odds now take correct ships and races into account.
+ Volume slider now affects GUI sounds as well.
+ Fixed issue that was having impact on screen transition times.
+ Recent combat effects no longer show up on systems outside sensor range.
+ Save games now recall initial encounter and GM settings.
+ Increased morale penalty associated with raising taxes.
+ Fixed an issue where civilian populations were not resuming growth
after recent combat.
+ Cancelled missions now return fleets immediately if possible.
+ Fixed issues related to constructing mining stations.
+ Added support missions.
+ Fixed a number of minor visual glitches in UI appearance.
+ Hardened Structures now behave correctly.
+ Fixed an issue where battle riders were not assignable in the battle
rider manager.
+ Fixed incorrect production cost display for prototyped designs.
+ Fleets outside of sensor range can no longer be selected.
+ Added missing animations to Zuul Immersion content. This was
preventing certain weapons from functioning.
+ All budget pie charts are now buttons that transition to the Empire Summary.
+ Fixed the loophole allowing feasibility studies to be skipped.
+ Icons are now clearly visible for deployed gates on the star map.
+ Fixed all known instances of Human AI players slow-boating fleets.
+ Encounters tuned.
+ Kalvenic Torpedos tweaked.
+ Intertial Cannon (standard and heavy) added. Each shot will slow
down target properly.

Additions and Changes
+ Interception missions are now available.
+ New drone and assault shuttle designs are now selectable on carriers.
+ Grav Cannon added.
+ Tar Baby COL added.
+ Cry Baby COL added.
+ Thud Missile added.
+ Leech Rounds added.
+ Improvements to VN encounters made.

Known Issues:
- Fixes to game data will likely break existing save games.
 

Ys: The Oath in Felghana Update

Posted: 21 Mar 2012 10:40 AM PDT

This update fixes some issues that users have been reporting on the forums, and some extra error handling to help debug issues moving forward. The patch notes:

- Added an option to disable movie playback.
- Made some minor corrections to the text.
- Fixed some issues related to a couple achievements.
- Fixed some bugs with control configuration.
- Fixed an issue with a texture in the Zone of Lava.
- Enabled generation of crash dumps to assist troubleshooting.
 

Daily Deal - The Bard’s Tale, 50% off!

Posted: 21 Mar 2012 10:10 AM PDT

Today’s Deal: Save 50% off The Bard’s Tale!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
 

Now Available - Fowl Space, 10% off!

Posted: 21 Mar 2012 10:07 AM PDT

Fowl Space is now available on Steam and is 10% off*!

A heroic rooster sets forth on a ridiculous space adventure to DESTROY THE SUN! Unfortunately for him, a legion of lingerie-loving Vikings has turned it into their headquarters and they’re big fans of fried chicken. Full of high tech weaponry, constant non sequitur, terrible gaming humor and a wanton disregard for anything wholesome; Fowl Space is a crazy journey you’ll never forget... to say the least.

*Offer expires March 28th at 10AM Pacific time.
 

Alan Wake Update Released

Posted: 21 Mar 2012 08:19 AM PDT

Alan Wake v1.05 release notes:

• Fixed crashes with Alt-Tab in SLI configurations.
• Fixed saving of assigned keys so that both Numlock on/off states work and can be defined separately.
• Fixed command line handling so that invalid input does not cause the game to enter unresponsive (“No World Loaded”) state.
• Added better error messages to File IO operations to track down some problems.
• Please see our forum for up to date troubleshooting and update information: http://forum.alanwake.com/showthread.php?t=7759
 

Stacking Updated

Posted: 20 Mar 2012 05:42 PM PDT

This patch fixes the following issues with Stacking:

- Fixes the missing geometry issue in the Secret Hideout and Top Hat
Lounge rooms
- Increases audio memory to fix sound drop outs
- Fixes several issues with the controller remapping screen
- Camera settings page now works with both the mouse and gamepad
- Correctly debounces the escape key when pulling up the options menu

New DLC Available - Take On Helicopters : Hinds

Posted: 20 Mar 2012 05:07 PM PDT

Take On Helicopters: Hinds DLC is now available on Steam!

Lock on target - Bohemia Interactive has launched Take On Helicopters: Hinds - the first official DLC for Take On Helicopters. Bringing in a variety of helicopter gun-and-gameplay, Take On Helicopters: Hinds enlists players to become the pilot of the most iconic helicopter gunship ever: the Hind.
 

New DLC Available - Kingdoms of Amalur: Reckoning - Legend of Dead Kel

Posted: 20 Mar 2012 03:37 PM PDT

The Kingdoms of Amalur: Reckoning - Legend of Dead Kel DLC is now available on Steam!

The legendary pirate Dead Kel and his Hanged Men have returned to haunt the seas of northern Amalur. Embark on a journey to the distant island of Gallows End with the eccentric Captain Brattigan in an adventure that will uncover a secret so great that it has incited wars and toppled kingdoms.

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