This PS3-exclusive RPG is scheduled to release in August 2012 on PSN and is being called a survival action RPG by developer and publisher Nippon Ichi Software.
Legasista is set far in the future, after society has somehow forgotten the nuts and bolts of science. What kicks off the story?
Jack Niida, Producer: It’s set a couple of thousand years in the future, after the world mysteriously ends. A structure called the Tower of Ivy is the only remnant of the past, and is filled with artifacts from the high-tech civilization that has since vanished. The main character is an adventurer named Alto, and after his little sister becomes petrified by a curse, he heads to the Tower of Ivy to try to find a cure. Of course, along the way he’ll encounter enemies and rival adventurers, but little by little Alto will build a team and progress through the Tower.
So far, Legasista’s cast includes an android and, perhaps most intriguingly, an intelligent bean sprout. What’s their deal?
JN: NIS is always known for its weird, quirky characters and comedic elements, and Legasista is partly inspired by NIS games such as the Disgaea series. The bean sprouts are basically part of an experiment that was conducted ages ago…and they just kept evolving and growing as time went on. Now they have a mind of their own! They are a type of NPC that can help you, showing up in the storyline and leading you to a randomly generated dungeon within the Tower of Ivy. So you can focus on the main story, or explore as much as you want – and the rarest, best items are found on these bean sprout stages.
Poison and cursing also seems to be a big focus, with some poisons even helping you. How does that work?
JN: It can be a little confusing! There are different classes of poison and ailments that you can take on from enemy attacks or traps. You might get a different effect depending on the combination of poisons; some poisons might just kill you quickly, others might put you to sleep or make you take more damage. But some combinations can actually help you; one combination will cause you to hallucinate and see other traps or hidden objects you normally couldn’t see. So in some cases, you may want to deliberately poison yourself.
There’s also a big emphasis on creating custom characters, including the ability to import your own artwork…
JN: You can actually load up a painting program in the game and create your own artwork pixel-by-pixel, if you want to, and it’ll animate in the game. If you’re not a great artist, you can import images from your PS3’s hard drive and the game will morph the art into a character. A photo of an environment won’t work so well, but a simple cartoon-type image should work well. You can also edit existing photos using the painting program in the game.
Reprinted from the Playstation Blog