Steam Updates and Releases 03 May 2012

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Serious Sam 3 Update Released

(Build 154491)

  • Various performance tweaks for widget glows in menu. Should help with performance Steam Updates and Releases 03 May 2012in the in-game overlay menu (Tab) on all platforms.

  • Fixed one-frame-garbage on screen on some GPUs when changing scenes..

  • Fixed black screens and other artefacts on GPUs that don’t support sRGB decoding for textures under OpenGL.

Space Pirates and Zombies Update Released

Change Log:
V1.600

  • Added Modding tools downloaded separately (http://spacepiratesandzombies.com/updates.html)

  • Added Random tech progression option to the Galaxy generator (this is the pre v1.500 method)

  • Added Slider for tech availability to the galaxy generator

  • Added Slider for Bounty Hunter population to the galaxy generator

  • Added Facebook, Twitter, and RSS buttons to the launcher. Please follow us for future developments

  • Fixed Mothership is fully crewed now so it repairs properly

  • Fixed Gate bribes are never greater than the max goons you can carry

  • Fixed turrets firing on cloaked Ships

  • Changed Increased mass bomb damage 33%

  • Changed Mothership given pre-defined tech levels to keep mothership attacks fair vs. all tech specialties

  • Changed Bounty Hunter random help at high respect does not cost respect since you don’t choose to call them

  • Changed Lowered severity of extortion missions

  • Changed Lowered extortion request amounts for goons, rez and data

  • Changed Removed beam boosters in favor of point def for many AI Manta designs to lower damage output a bit

  • Changed Lowered Manta’s maneuverability, health

  • Changed Lowered Brute’s health and crew

  • Changed Lowered Mammoth’s health and crew

  • Changed Removed a weapon booster from each AI Mammoth and replaced with Point defense to lower damage output

  • Changed Lowered Energy Burst Cannon damage 15%

  • Changed Lowered Particle Cannon damage 15%

  • Changed Greatly Increased Respect rewards for missions to offset bounties accrued during the fighting

  • Changed Cloaking Shields 30% stronger

  • Changed Cloaking Engines 30% faster, more maneuverable, better thrust

Sanctum - Free Weekend and 75% off!

Kick off the weekend by playing Sanctum for FREE starting now through Sunday at 1PM Pacific Time.

You can also pickup Sanctum or the Sanctum Collection this weekend only at 75% off the regular price! Sale ends Monday, May 7th at 10AM Pacific Time.

Additionally, check out the just released Yogscave DLC that is available free for all Sanctum owners!

If you already have Steam installed, click here to install or play Sanctum. If you don’t have Steam, you can download it here.

Daily Deal - Transformers: War for Cybertron, 75% off!

Today’s Deal: Save 75% off Transformers: War for Cybertron!

Look for the deals each day on the front page of Steam.

Weekend Deal - Batman Arkham City, 50% off

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In addition Batman: Arkham Asylum GOTY is 66% off!

Sins of a Solar Empire: Rebellion Beta Update Released

Stardock and Ironclad are pleased to release the latest update for the Sins of a Solar Empire: Rebellion BETA. Available now for all pre-order customers, this new version (0.90) includes a large number of gameplay changes, bug fixes and AI improvements.

 

NOTE: THIS VERSION IS NOT SAVE GAME OR REPLAY COMPATIBLE!

 

Change Log:

 

Graphics

 

  • Splash loading screen added to provide player feedback while assets are being loaded.

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  • Added large debris pieces for all capital ships and titans (per race).

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  • Shield shader updated slightly to make shields more visible (work-in-progress).

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  • Fixed shield meshes on various titans.

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Gameplay

 

  • TEC

  •  

    • Starbase Self Destruct ability updated:

    •  

      • Blast will now affect strike craft.
      • Range increased to 9000/14000.
      • Damage changed to 4000/9000.
    • Corsev Battlecruiser Balance Adjustments:

    •  

      • Max HP increased from 2978 to 3127.
      • Max Shields increased from 1218 to 1279.
      • Max Antimatter increased from 210 to 270.
      • Antimatter per level increased from 20.25 to 35.
      • Laser damage increased from 75 to 82.5.
      • Updated Laser weapon timing (visuals).
      • Overhauled Salvage Operations ability system. Should now properly give bonuses for Boarded and non-Boarded ships.
    • TEC Loyalists

    •  

      • Ankylon Titan Balance Adjustments:
        • Laser damage decreased from 135 to 114.75.
        • Removed incorrect side Flak Cannons (per design).
        • Beam damage decreased from 175(fore)/160(aft) to 148.75/136.
        • Missile damage decreased from 150 to 127.5.
        • Updated Laser weapon timing (visuals).
        • Antimatter Funneling ability updated per latest Titan stats.
          • Ability Cooldown bonus increased to 10%/15%/20%/25%.
        • Fortified Superstructure ability updated per latest Titan stats.
        • Superior Gunnery ability bonus increased to 15%/25%/35%/45%.
        • Furious Defense ability autocast condition improved.
    • TEC Rebels

    •  

      • Ragnarov Titan Balance Adjustments:
        • Gauss damage reduced from 350(fore)/250(aft) to 297.5/212.5.
        • RailGun damage reduced from 1200 to 975.
        • AutoCannon damage reduced from 130 to 110.5.
        • Missile damage decreased from 150 to 127.5.
        • Updated Gauss cannon weapon timing (visuals).
        • Magnetic Containment ability updated per latest Titan stats.
          • Ability Cooldown bonus increased to 10%/15%/20%/25%.
        • High Stress Alloys ability updated per latest Titan stats.
        • Composite Mounts ability bonus increased to 15%/25%/35%/45%.
      • Increased maxFleet Points on Pirate Mercenaries from 100 to 125.
      • Reduced cost on Pirate Mercenaries to 5000 credits.
  • Advent

  •  

    • Discord Battleship Psionic Scream ability no longer needs to face its target.

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    • Discord Battleship Balance Adjustments:
    •  

      • Max Antimatter increased from 215 to 270.
      • Antimatter per level increased from 20.25 to 35.
      • Beam damage decreased from 85 to 80.
      • Updated weapon timing slightly (visuals).
    • Iconus Guardian: Shield regeneration rate increased from 0.5 to 1.2.

    •  

    • Revelation Battlecruiser Guidance ability duration changed to 20/25/30/35; Ability Cooldown bonus increased to 25%/30%/35%/40%.
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    • Radiance Battleship Detonate Antimatter ability will now affect Titans, but will not disable Titan abilities.
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    • Fixed crash bug from using Resurrection ability on a Flagship.
    •  

    • Progenitor Mothership Resurrection ability range changed to 5000/20000.
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    • Solanus Adjudicator damage increased from 60 to 70; Targets per Bank reduced from 5 to 4.
    •  

    • Advent Loyalists
    •  

      • Coronata Titan Balance Adjustments:
        • Beam damage increased from 175 to 200.
        • Plasma damage increased from 125 to 150.
        • PointDefense damage decreased from 30 to 24.
        • Targets per Bank changed from 3/3/2/2 to 4/4/3/3.
        • Laser damage weapon timing updated (visuals).
        • Psi-Containment ability updated per latest Titan stats.
          • Ability Cooldown bonus increased to 10%/15%/20%/25%.
        • Psi-Reactive Armor ability updated per latest Titan stats.
        • Adaptive Weapons ability bonus increased to 15%/25%/35%/45%.
      • Fixed bug with Repossession ability that prevented it from working correctly.
    • Advent Rebels

    •  

      • Eradica Titan Balance Adjustments:
        • Max HP decreased from 3960 to 3564.
        • Max Shields decreased from 3150 to 2835.
        • PointDefense damage decreased from 30 to 24.
        • Psionic Surge damage increased from 175 to 250.
        • Plasma damage increased from 95 to 135.
        • Aft Plasma bank removed (per design).
        • Targets per Bank changed from 4/3/2/2 to 4/4/3/3.
        • Reactive Containment ability updated per latest Titan stats.
          • Ability Cooldown bonus increased to 10%/15%/20%/25%.
        • Unity Armor ability updated per latest Titan stats.
        • Energy Manipulation ability bonus increased to 15%/25%/35%/45%.
      • Starbase constructors can no longer be restored via Return of the Fallen or Resurrection abilities.
  • Pirates

  •  

    • Pirate Reaper damage per bank decreased from 10 to 9.5.

    •  

    • Pirate Rogue damage decreased from 57 to 40.
    •  

    • Pirate Planet is now protected by Hangar Defense and Repair Bays.
    •  

    • Fixed crash caused by trying to give the Pirates a mission.
    •  

  • Fixed bug related to area of effect buffs.

  •  

  • Many string updates to make new techs easier to understand.

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  • Fixed bug that would cause Occupation victories to fail.

  •  

  • Moons are now Dwarf Planets and have been made more unique (stat wise).

  •  

Interface

 

  • Splash loading screen added to provide player feedback while assets are being loaded.

  • Fixed bug related to group selecting a hangar and a titan factory.

  • Fixed duplicate unlock text on Titan research infocards.

  • Mesh ownership icons will now display for non-active player fleet leaders.

  • Fixed crash related in Pact buttons.

  • Fixed crash caused by trying to give the Pirates a mission.

  • Fixed crash bug from applying Mods.

  • Removed Delete buttons from some menus. Deleting files can be done via the Manage Files screen.

  • Increased placementRadius value for all Titan factories; should now be more representative of actual size.

AI

 

  • Each AI type has been rebalanced to better match Rebellion. All AI player types will now construct more ships as a general rule.

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  • AI players will now consider titans as capital ships when considering what ships to build.

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  • AI players should now respond better to Occupation and Research victory types.

  •  

  • AI generally made more difficult across Normal difficulty and higher.

  •  

  • AI generally made easier on Easy difficulty level.

  •  

  • AI players should now always build ships and mixed fleets when appropriate.

  •  

Sound

 

 

  • Reduced volume on Unity Mass ability.

  •  

  • Fixed some Flagship victory event sound errors.
  •  

 

Modding

 

  • Fixed crash bug from applying Mods.

  •  

  • Added new aiUseTime OnlyWhenHullDamageExceeds.

  •  

Misc.

 

  • Fixed null pointer crash in Buff system.

  • Fixed crash bug from using Resurrection ability on a Flagship.

  • Fixed crash bug from applying Mods.

  • Fixed null pointer crash in PlayerAttackAI system.

  • Fixed crash caused by trying to give the Pirates a mission.

  • Fixed crash related in Pact buttons.

  • Fixed bug that would cause Occupation victories to fail.

  • Various string updates related to Achievements.

  • Fixed some player Achievements that weren’t working as intended.

Binary Domain Update Released

 

Patch notes:

  • FOV options have been added in the Configuration Tool for Aiming and Normal views.

  • Fixed Configuration Tool crash when modifying options for DirectInput control pads.

  • Restored missing Controller Sensitivity options to Configuration Tool.

  • Added basic keyboard and mouse navigation to the menus.

  • Updated mouse sensitivity; mouse aiming should generally feel more comfortable now.

  • Added Volume option in the Configuration Tool.

  • Changed the Screen Size setting to be 100% by default.

  • Changed the default button prompts to the keyboard icons.

  • Fixed a crash on game exit.

Hardware issues:

  • On Intel Sandy Bridge and Ivy Bridge processors, users may experience a graphical issue during the cutscene in Chapter 1 when you let go of the ship and swim over to the gangway, just before using the grappling hook. Intel is aware of the issue, and the fix will be rolled out in a future driver update. Please continue to keep your graphics drivers up to date, and the issue will soon be fixed.

  • Users playing the game on some NVIDIA graphics cards, using more recent driver versions, may experience corruption of the water reflections (appearing as a mosaic-like effect over the water). NVIDIA is aware of the issue and will work on fixing it in a driver update.

  • Users on Optimus laptops will likely be unable to select the correct graphics card in the Configuration Tool. NVIDIA is aware of the issue, and will work on fixing this for a future driver update.

New Release - Iron Grip: Warlord - Scorched Earth DLC

Iron Grip: Warlord - Scorched Earth DLC is Now Available on Steam!

The Scorched Earth DLC adds new weapons and enemies to the classic Warlord gameplay, and for the first time you can directly compete with your friends in Deathmatch mode!

New Release - SEGA Genesis/Mega Drive Classics Collection 5

SEGA Genesis Classics Collection 5 is now available on Steam! This pack contains many fan favorites from the classic Genesis collection.

Check out:

Pick up the collection and save!

Dota 2 Test Build Update - May 2, 2012

GAMEPLAY

  • Added Phantom Lancer!

  • Fixed being able to use ping to identify illusions.

  • Fixed bug where we wouldn’t always upgrade couriers in order of creation.

  • Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions).

  • Fixed being able to blink if you became rooted after you started casting.

  • Fixed unit conversion spells (Enchant, Persuasion, etc) not removing existing debuffs properly.

  • Fixed Searing Arrows not stacking with Eye of Skadi.

  • Fixed Satyr firing Shockwave onto smoked/invisible heroes.

  • When the courier returns items to the stash, items owned by the other team are now dropped on the ground.

  • Fixed Spirit Bear teleporting far away from you with Return (causing it to get stuck in trees sometimes).

  • Attacking units now follow their target and then resume attack orders after getting disarmed.

  • Updated attack animation for Spectre, with more impact on hit frame.

UI

  • Tranquil Boots regen is now displayed on the HP bar.

  • Clicking "No Courier" opens the shop with the courier item selected.

  • As spectator, clicking courier button now queries the courier for the current query unit’s team.

  • Fixed creepstats drawing for all units when spectating.

  • Fixed missing shared cooldown on the first use of an item.

  • Extended the health bar above the stats area.

  • Centered respawn label when showing death panel but not the buyback button.

  • Fixed a case where the cooldown swipe on buffs was not initialized and rotated backwards continuously.

  • Fixed top bar timer not initializing

  • Selling back a limited stock item within the sellback time restocks the shop.

  • Broadcasters can now draw lines in the world.

BOTS

  • Bots now use their defense mode desire to determine when to use Glyph, rather than having an independent calculation for it.

  • Bots will no longer use items or abilities when they are individually disabled.

  • Bots now switch out of "early game" when either team becomes powerful, rather than just when the opposing team does. This prevents situations where one team is roaming and pushing and the other team is still trying to lane.

 

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