Steam Updates and Releases Yesterday

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Garry’s Mod Update Released

Posted: 26 Jul 2012 01:51 PM PDTnew on steam yesterday

Updates to Garry’s Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed some HTML panels not showing up
- Fixed HTML panels being distorted
- Fixed HTML panel clicks being offset
- Added update notice to menu screen

Star Wars: The Force Unleashed Now Available on Mac!

Posted: 26 Jul 2012 11:34 AM PDT

Star Wars®: The Force Unleashed - Ultimate Sith Edition is now available on Mac and 35% off!* Buy it once. Play it on both Mac & PC!

The story and action of Star Wars: The Force Unleashed expands with the release of Star Wars®: The Force Unleashed - Ultimate Sith Edition, a special new version of the game that will show gamers the deepest, darkest side of the Force in a story that puts them on a collision course with Luke Skywalker himself. The Ultimate Sith Edition includes all of the original missions found in Star Wars: The Force Unleashed as well as content previously only available via download and an all-new exclusive bonus level.

*Offer end Aug 2nd at 10AM PST.

Gratuitous Tank Battles Update Released

Posted: 26 Jul 2012 10:40 AM PDT

version 1.015
1) Updated the sound library
2) Fixed a bug in division management
3) Rebalanced 2 scenarios

Pre-Purchase - Borderlands 2

Posted: 26 Jul 2012 10:10 AM PDT

Borderlands 2 is now available for pre-purchase!

A new era of shoot and loot is about to begin. Play as one of four new vault hunters facing off against a massive new world of creatures, psychos and the evil mastermind, Handsome Jack. Make new friends, arm them with a bazillion weapons and fight alongside them in 4 player co-op or split-screen on a relentless quest for revenge and redemption across the undiscovered and unpredictable living planet.

Save 10% on your pre-purchase of Borderlands 2 if you own the original Borderlands! This weekend only.

Daily Deal - Cities in Motion, 75% off!

Posted: 26 Jul 2012 10:05 AM PDT

Today’s Deal: Save 75% off Cities in Motion!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Weekend Deal - Orcs Must Die!

Posted: 26 Jul 2012 10:05 AM PDT

Act now and save 75% on Orcs Must Die! during the Weekend Deal!

Slice them, burn them, skewer them, and launch them - no matter how you get it done, orcs must die in this fantasy action-strategy game from Robot Entertainment.

Pre-Purchase is also available for Orcs Must Die 2! Visit the game page for more information.

New DLC Available - Cities in Motion: St. Petersburg

Posted: 26 Jul 2012 10:03 AM PDT

The St. Petersburg expansion for Cities in Motion is now available on Steam for both Mac and PC!

The great Window to the West, St. Petersburg, offers many new challenges. The traditional trolley buses offer a new mode of transport and give the city its unique athmosphere. A new campaign consisting of three scenarios highlights key points in St. Petersburg’s history while presenting the player with interesting and challenging tasks.

In celebration of this release, save 75% off Cities in Motion for today only!

New DLC Available - Stellar Impact: Science Vessel

Posted: 26 Jul 2012 10:01 AM PDT

The Science Vessel DLC, new content for Stellar Impact, is now available on Steam and 20% off until Thursday, August 2nd at 10AM PDT!

It may be soldiers that fight the battles, but its technology that wins the war and the Science Vessel will give you that tech advantage on the battlefield. Using a vast array of gravitational technology, the Science Vessel will allow you to gain a tactical upper hand in taking control of enemy ships.

Pre-Purchase - Symphony

Posted: 26 Jul 2012 10:00 AM PDT

Symphony is now available for pre-purchase on Steam for 20% off until Friday, August 6th at 10 AM PST!

Your music is under attack, you must liberate it!

A mysterious entity is absorbing and corrupting your music before your very eyes. You must battle through your own song collection, discover items, customize your ship and fight boss enemies to liberate the Symphony of Souls and reclaim your music!

Might and Magic: Heroes VI Update Released

Posted: 26 Jul 2012 09:53 AM PDT

Offline / Online saves compatibility first implementation:
- Currently only the progress of unlocking the campaign maps gets synchronized.
- Only progress that has been achieved while playing online will get synchronized. Campaign progress unlocked in offline mode is not synchronized. Progress that has been achieved while being offline is only available on that specific machine.
- The progress will only be synchronized if it has been achieved with a default (online) hero. Progress that has been made with heroes whose affinity has been switched (e.g. from blood to tears) or with custom heroes will not be synchronized.
- The progress of heroes (reputation/skill/level) within a campaign will not be saved/synchronized.

Pirates Of the Savage Sea Adventure Pack - The Fortunes of Captain Hack map:
- Fixed the trigger for the dialog after the battle with Jon
- Reduced the amount of obligatory battles against the Elementals in the northern tunnels
- Fixed the final cutscene: Crag now appear on his horse instead of on foot
- Fixed the trigger for the achievement "The seas run red".

Pirates Of the Savage Sea Adventure Pack - The King of the Savage Sea map:
- The dialogue triggering the bonus reputation quest now appears in the course of the map, not right at the beginning.

- Pendant of Conflux - Inconsistency between the tooltip and the behavior for the Pendant of Conflux artifact
- The "Bracers of the Druid" artifact tooltips are incorrect.
- The "Gauntlets of the Khan" artifact’s second ability (+1 to friendly creatures might damage) doesn’t work
- The Cloaks that increase magic defense by 10 for each magic school don’t work
- The "Frozen Chrysanthemum" Artifact doesn’t work
- The "Boots of the Waverider" does not grant "1 creature movement on sea"
- The "Winterwind Peace Circlet" Artifact doesn’t work
- The "Flamegold Shield" artifact does not award fire resistance.
- The "Pendant of Mastery" does not award a bonus to the racial gauge as stated in its description.
- The "Shantiri Armor" does not grant magic defense against the Prime magic school even though it is stated to do so.

- The growth for the "Harpy" unit is 7 instead of 8
- The growth is 11 instead of 12 for the Demented.
- The growth is 8 instead of 9 for the Maniac.
- The Maximum melee damage of the "Fury" unit is 8 instead of 9
- Vampire Lord weekly growth reduced to 6 units instead of 5
- The Skeletal Spearman unit has the maximum ranged damage 7 instead of 6

Abilities / Spells:
- The chilled effect provided by the "Eternal Winter" ability is increased by 1 instead of 2
- The "Toughness I" ability does not increase the maximum health of the hero’s units by 5%.
- The "Toughness II" ability does not increase the maximum health of the hero’s units by 4%.
- The "Toughness III" ability does not increase the maximum health of the hero’s units by 5%.
- The "Mentoring" ability gives a 75% increase in experience instead of 50%
- The "Arcane Exaltation III" spell gives 4 points instead of 5
- Lich’s dark embrace passive ability has been buffed to 30% instead of being reduced to 15%
- The "Blizzard" spell has a 2 turns duration instead of 3
- The "Fire Ball" spell has an Area of effect of 3x3 instead of 4x4
- The "Chain Lightning" spell has a cost of 65 mana instead of 50

- Tree Of Plenty - The player placed on the first slot starts with the Main Hero on the central island.

Now Available - Total War: SHOGUN 2 - Saints and Heroes Unit Pack

Posted: 26 Jul 2012 07:35 AM PDT

The Total War: SHOGUN 2 Saints and Heroes Unit Pack is now available on Steam!

Honed by years of relentless training and tempered in the fires of battle, these nine elite warrior units excel in their fields, and stand head-and-shoulders above their rank-and-file brothers.

Total War: SHOGUN 2 and Fall of the Samurai Updates Released

Posted: 26 Jul 2012 06:49 AM PDT

General fixes

• Fixed cavalry exploit where players could engage infantry with minimal losses and cause unit to rout.

• Fixed issue where blood would not appear on face and left arm of units in Blood Pack DLC.

• Various audio fixes.

• Correct banner is now shown by Tosa standard bearers.

• Fixed morale bug that could cause the player’s army to rout if a reinforcing army had enough Gatling guns.

• Fixes for additional multiplayer campaign desync occurrences where identified.

• Fixed graphical clipping issue with Shinsengumi’s cape.

• Revolver Cavalry is now capped at 4 per army in multiplayer.

• Hosts should now correctly leave a multiplayer campaign when client quits after a battle.

• Fix for certain Daimyos portraits being stretched.

• Saga’s clan attributes should now be working correctly.

• Pro-imperial clans should now be able to recruit Shogitai after changing allegiance.

• Clan Development "Modern Rifles" and the trait gained from "French Military Mission" will no longer affect artillery units.

• Daimyo retainer’s "British Naval Engineer", "British Railway Engineer", "Francois Leonce Verny" and "Inudstrialist" should now be working correctly.

• Daimyo retainer’s "Logistics" and "Scourge" should now correctly stack to provide a 15% replenishment rate.

• Daimyo retainer "Over-ambitious mistress" should now have an effect on Daimyo honour.

• Daimyo retainer "Sir Harry Smith Parkes" should now have a description attached.

• Dilemma "Koyosha" now correctly decreases research rate, rather than increases research rate.

• Various typographical fixes.

• Event "Security Matters" should now have a relevant penalty.

• Mission "Developing our potential" should now be correctly displayed when skipping the first cut-scene.

Unit rebalancing

• Katana Hero units used to cost 1500 Koku, now cost 1300 Koku.

• Yari Hero units used to cost 1100 Koku, now cost 1000 Koku.

• Naginata Warrior Monk Hero units used to cost 1500 Koku, now cost 1300 Koku.

• Bow Hero units used to cost 1400 Koku, now cost 1250 Koku.

AI improvements

• Naval AI will now repair damaged fleets in battle.

• Improvements to AI defending to take into account distance and relative strength between AI and human units when selecting targets.

• Improvements to AI defence when AI has missile superiority.

• AI non-missile/cavalry units will now more frequently move through missile units defending the front line of a battlegroup if they are being charged by a player.

• Further improvements made to reinforcing army AI to limit idle army behaviour.

• Fixed issue where AI would occasionally send in single, unsupported units to attack the player. Units will now co-ordinate better and attack in larger numbers.

• Other AI units will attack player-friendly units that are protecting the flanks of the AI’s primary target unit.

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