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New DLC Available - Ticket to Ride Legendary Asia

Posted: 02 Aug 2012 01:18 PM PDT

Legendary Asia, all new DLC for Ticket to Ride, is Now Available on Steam.

Travel along the Silk Road and wind your way through the hustle and bustle of Indochina in this new map of Ticket to Ride Legendary Asia! Just be ready for a hair-rising ride as you venture through the Mountain passes of the Himalayas in François Valentyne’s winning entry to the Ticket to Ride 2011 Map Design Contest!

In addition, Ticket to Ride is now available on Mac and 50% off!* Buy it once. Play it on both Mac & PC!

*Offer end August 3rd at 10AM PDT.

Quakecon Weekend Starts Now!

Posted: 02 Aug 2012 11:12 AM PDT

In celebration of the mega gaming event QUAKECON, save big on different games from id Software and Bethesda each day, now through August 6th at 10am Pacific Time.

Today only, save 50% on The Elder Scrolls V: Skyrim and 66% off the previous Elder Scrolls titles!

Or, pick up the massive QUAKECON Bundle, a collection of all released id and Bethesda titles for one low price!

Pre-purchasers of Dishonored, the upcoming title from the acclaimed Arkane Studios, will also receive an additional discount on the QUAKECON Bundle!

Don’t forget to come back tomorrow for more great deals and special offers.

Warlock - Master of the Arcane Update Released

Posted: 02 Aug 2012 10:31 AM PDT

Patch Notes 1.2.2:
• The method of land generation was changed so that some land types (like
volcanic) now would be created as small patches regardless of climate. • Fixed problem with loading of Multiplayer save games. (old saves are still
• Ballista unit became a bit tougher and cheaper.
• When starting a saved multiplayer game the missing players will be replaced with AI.
• Monster lair spawn events are more logical now, and a few more were added.
• Multiplayer Lobby now shows the total number of players in it (including playing).
• Quest and Loot windows became a bit wider to better show long units and artifacts names.
• Now a player cannot disable a building manually – only demolish (or activate if disabled).
• The hint added – the reasons why the building cannot be activated. • Now when a player closes the "Select target Mage" window the spell is automatically cancelled.
• Fixed the issue when a player could receive a quest to destroy an entire Monster faction.
• Fixed the issue when a player unit could not be set to Sentry mode (or sleep mode).
• Fixed a crash in AI turn.
• Fixed the bug when a Portal could spawn on top of a city.
• Fixed the bug when a player could get the same spell in the research window twice.
• Fixed the AI faction global spell casting.
• Fixed some misprints.

Daily Deal - Ticket to Ride, 50% off!

Posted: 02 Aug 2012 10:05 AM PDT

Today’s Deal: Save 50% off Ticket to Ride!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Magic: The Gathering - Duels of the Planeswalkers 2013 Update Released

Posted: 02 Aug 2012 09:57 AM PDT

This version includes performance tuning that should improve app stability, graphics display, audio playback, framerate, and multiplayer connectivity for many players. Miscellaneous AI, game play, and user interface improvements have also been made.

It also includes changes to the way some things work:
• Yeva, Nature’s Herald now has 4 toughness.
• Firewing Phoenix now has 2 toughness.
• When the AI has many creatures it is no longer able to avoid blocking Taunting Elf.
• Enchanting a creature with Mind Control correctly applies “summoning sickness.”
• The “Say Your Praetors” Challenge now correctly records which of the five possible solutions have been used.

Nuclear Dawn Update Released

Posted: 02 Aug 2012 09:54 AM PDT

- Play Now now takes into account servers that friends are playing on.
- Voice speaking display is now more visible in commander view.

Bug fixes
- Fixed ranks 61-64 using rank 60 icon.
- Fixed a rare case where R.E.D.s could not be detonated.
- Fixed RED/grenade viewmodel still showing empty after going from none to some ammo at supply station or ammopack.
- Fixed supply station health count going down when hyposprayed players are near it (not actually using health).
- Fixed being able to spam ammo and health kits with secondary fire.
- Fixed commander Lost Signal when reentering commander view after leaving it with signal lost.
- Fixed a rare client crash that could sometimes occur when selection a bunker that had an assembler building.
- Fixed some issues with server browser column headers.
- Fixed resource point untouch inconsistency across maps. Tertiary and Secondary points all now slowly, rather than instantly lose capture when untouched.
- Fixed resource points sometimes showing as completely captured when not captured at all.
- Fixed round_start not being written to game log.
- Fixed console spam when equipping Grenade Launcher with Clip Compressor II gizmo active.
- Fixed resource count being printed as "1,0" when count was exactly 1,000.
- Fixed some Russian localization issues.

- Added new nd_logic_custom ent to expose more things to mappers, allowing for more custom game modes (see Hammer for details).
- Added support for adding rocket turrets.
- Added new team-color map ping types.
- Various fgd fixes and updates.
- Fixed Consortium armory model in Hammer.

Rochard Update Released

Posted: 01 Aug 2012 06:11 PM PDT

An update to Rochard has been released (1.2).
• Updated to Unity engine 3.5.2
• Hot-plugging gamepad now works.
• Steam3 (SteamPipe) content system enabled. This requires a full content download, but future updates will be much smaller.
• Heavily compressed content with caching is not used anymore, slightly improving load times.
• Steam-related errors which prevent playing the game are now properly shown at game startup.
• Fixes to some localized texts to make them fit the screen area on low resolutions.
• Minor fixes to level content.

Spiral Knights Update Released

Posted: 01 Aug 2012 03:39 PM PDT

New Danger Mission: Heart of Ice
Join Desna’s Recon Rangers and explore the fiendish city of Amu-Sol. This frozen wasteland is home to a deranged and devilish cult plotting to put the entire Clockworks into a permanent state of deep freeze!

The entirety of Amu-Sol is swarming with frozen souls and deep within the heart of the city lies the source of it all: the cult’s powerful leader, Maulos and a towering column of pure everfrost.

Heart of Ice is a new Danger Mission, intended for skilled players. It is available in the Prestige Mission section of the Mission interface.

New monsters are featured in Heart of Ice and their official names are:
- Frozen Soul
- Perma-Frostifur
- Maulos

- Trojan shockwave attack range has been restored to the previous range.

Men of War: Condemned Heroes Updated

Posted: 01 Aug 2012 03:35 PM PDT

Editor for Condemned Heroes Released:

Version 1.00.2 update for Men of War: Condemned Heroes adds a full-scale editor to the game,
Fixes potential crashes in multiplayer matches
Repairs two achievements that weren’t possible to earn before.

New DLC Available - Dungeons of Dredmor: Conquest of the Wizardlands

Posted: 01 Aug 2012 03:17 PM PDT

Conquest of the Wizardlands, all new DLC for Dungeons of Dredmor, is Now Available on Steam!

Deep within the pocket dimensions of the Wizardlands, the mighty Wizardkings plunge their hands greedily into their stashes of magical wizarding booze, desperately searching for more mana. Their time has passed, and they have faded into the drunken myths of obscurity. Some of them can still be seen on street corners, but most people just give them five zorkmids and walk away.

While the Wizardkings have faded into the hangover-fuelled mists of time, their artifacts of power corrupt the world. Powerful wizarding keys, strewn about the Dungeons of Dredmor during a grand night out, threaten the very reality of existence. Mystical wizarding graffiti, spray-painted on the walls during a particularily good party, holds the secrets of other worlds.

Dungeons of Dremor Update Released

Posted: 01 Aug 2012 08:27 AM PDT

NOTE: This is a major patch. We have tried to keep save games compatible between versions, but if we have not succeeded we apologize. We also strongly recommend being patient around mods; it may take a little time for mod creators to get their work updated to run with the new version of Dredmor.

• SKILL: Two new skills, Daggers and Polearms.
• SKILL: Accompanying new weapons for the Same.
• SKILL: Shields: Defensive Bash changed to scale damage by block%
• SKILL: Miscellaneous, undecipherable skill tweaks that absolutely nobody will notice.
• CORE: burn="1" effect removed from game.
• CORE: Minibosses!
• CORE: Charging, dashing monster attacks and types
• ITEM: Bolt of Mass Destruction: uses a more correct Blinding Flash effect
• UI: New screens in-game for achievements
• UI: Auto-SKOL! ALT-SHIFT-CLICK to automatically convert any item in your inventory to Lutefisk.
• UI: 2X controls are now on individual elements, instead of a global setting
• UI: Character window can now be dragged around the screen.
• UI: Crafting now has useful tooltips.
• UI: Lutefisk Cube now also has a tooltip. (Mainly, it tells you that you have Lutefisk. It’s not a very useful tooltip.)
• UI: Crafting now has a button to access it on the belt panel.
• UI: Buffs that are stacked now display the # of buffs in a stack, and provide a visual cue
• UI: Page count now exists in the Tutorial list
• UI: You can now choose your title screen.
• GAMEPLAY: Miniboss support.
• FIXED: Fiery Wand now properly scales damage with Wandcrafting
• FIXED: made some more sconces unpushable
• FIXED: Glacial Burst Trap
• FIXED: Playing for Both Teams Achievement should now trigger properly.
• FIXED: position of "Digest" button on 2X UI widget
• FIXED: Blackjack. Again. Hah.
• FIXED: The weird random crash that you occasionally get going downstairs for no good reason. (We think.)
• FIXED: Don’t let user trapdoor through bottom floor of the dungeon when debugging things; that’s bad.
• NERFED: Promethean Magic. Again. This time via increased mana cost.
• ART: Raven sprite moved to Core game.
• ART: Raven sprite now slightly colorized.
• SFX: A bunch of new sound effects.
• GAMEPLAY: Drunkenness. It’s a thing.
• GAMEPLAY: Monsters now have a sight cone, and sneaking now works better. Monsters have two states, "suspicious" and "attempting to kill you."
• GAMEPLAY: Added a Pocket Dimension, for your Storage Needs! Find a suitable set of Wizard Keys.
• GAMEPLAY: Added new achievements! (Nobody expects these to work at this point, do they? Nah.)
• MODS: Added "buff type" hints for removing buff effects from a particular skill tree.
• MODS: Custom engravings now show tooltips if they have a description.
• CORE: Total rewrite of the save-game system. Save games are now stored in directories. At some point, we will load things one level at a time (and make our autosave significantly better); this was not done for this build, but the framework is in place.
• CORE: As an added bonus, loadsave.dat is now dead.
• STEAM WORKSHOP: Various Steam Cloud issues.
• STEAM WORKSHOP: Mods are now embedded in save games, so that Steam Workshop won’t automatically update, overwriting your mods and breaking your save game.
• STEAM WORKSHOP: Mods published to Steam Workshop are now tagged.
• SKILL: Level 5 Vegan will now only remove Vegan-related debuffs.
• SKILL: The Cure will only remove one random debuff instead of all debuffs.
• FIXED: Fixed a misplaced blocker in the Zomby Zoo.
• FIXED: Capacitor had something broken with it. Somewhere. We fixed it.
• SKILL: Made Essence of Battle removeable (and it’ll take all your mana if you do remove it.)
• SKILL: Player can no longer resist Empowered version of Chronomantic Twist.
COTW: It exists. Go play!

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