NVidia Corporation (NASDAQ:NVDA) to Bring PhysX, APEX Support to Playstation 4

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NVidia Corporation (NASDAQ:NVDA) recently announced they will be updating their PhysX system and APEX framework to give SDK support for their features to Playstation 4 developers.

Even though Sony's next-gen console is to be reportedly built around an Advanced Micro Devices, Inc. (NYSE:AMD) APU, the eight-core Jaguar, this doesn't mean NVDA doesn't get a piece of the action. NVidia's PhysX and APEX are used for advanced physics simulations in games, including features like collision detection, rigid body physics, simulations of cloth, hair and fluids, as well as smoke / particle systems.[banner]

NVidia's 2008 acquisition of Ageia Technologies, Inc. landed the PhysX brand in the big chipmaker's hands. Big-budget games that enjoyed both critical and commercial success support PhysX, most prominently Take Two Interactive's Borderlands 2. Roleplaying cult hit The Witcher used the Havok physics platform in its second iteration that sold well over a million copies to date, but Polish devs CD Project RED announced a shift to PhysX for the third and final installment of the game, to be released on Playstation 4 among other platforms in 2014.

The addition of PhysX is a welcome one but raised a few questions regarding the fact that NVidia can seemingly make PhysX run on AMD GPUs without offloading the calculations onto the CPU.

NVDA has climbed about $.50 since late February, to yesterday's close of $12.76 per share.

In : Console

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