Audiokinetic releases Wwise 2008.2 and Wwise Motion

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Audiokinetic Inc., a leading audio solution provider for the video game industry, announced today the release of a new version of its award-winning audio pipeline solution, Wwise, and the official launch of its highly-expected motion solution for games, Wwise Motion.

As for previous versions of Wwise, Wwise 2008.2 includes an impressive set of new features that will help game developers create more immersive audio for their games. Among these new features, the following can be outlined:
• Multi-channel source: Wwise now supports files up to 5.1 channels;
• Source control: in addition to Perforce, Wwise now supports Subversion for workgroup.

Another essential aspect of this new release of Wwise is the introduction of Wwise Motion, the first and only motion solution for games. Presented by Audiokinetic at the 2008 Game Developers Conference, Wwise Motion allows game developers to efficiently create, customize, and manage motion in their games, using the same functionalities and streamlined workflow as Wwise. Wwise Motion supports all next-gen platform controllers, as well as D-BOX Motion Code™ gaming systems developed by partner Wwise Motion was released along with Wwise 2008.2.

Wwise 2008.2 and Wwise Motion reinforce Audiokinetic’s position as the most innovative company in the industry. “Wwise Motion demonstrates once again that Audiokinetic is always a step ahead of the competition in terms of innovation and advanced production pipeline,” said Simon Ashby, Product Development Manager, Audiokinetic.

In order to illustrate the functionalities of Wwise and Wwise Motion, Audiokinetic collaborated with partner Emergent Game Technologies. Audiokinetic was responsible for the entire audio aspect in Emergent’s new demo, The Forbidden Terror on Station Z (Zorsis), which was also presented at GDC 2008. Audiokinetic worked with long time partners Michael McCann and Soundelux Design Music Group: McCann created an amazing music score for the demo, and Soundelux Design Music Group provided all the sound effects to include weapons, creature voices, ambiances and the UI. ”Working with McCann and Soundelux was extremely satisfying,” commented Simon Ashby. “These guys are so pro; most of the content they deliver is right on target and almost never need retakes.” The assets were then integrated and managed in Wwise to create the final audio in Zorsis. Audiokinetic then used Wwise Motion to generate the motion effects in the demo.

Wwise 2008.2, Wwise Motion and Zorsis are available for download on Audiokinetic’s web site.

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