PlaySpan Selected by AlwaysOn as an OnHollywood 100 Top Private Company Award Winner

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PlaySpan, the game industry’s first publisher sponsored in-game commerce network, today announced that it has been chosen by AlwaysOn as one of the OnHollywood 100 Top Private Companies. The OnHollywood 100 is a list of the top private emerging technology companies in digital entertainment and media.

PlaySpan was handpicked by the AlwaysOn editorial team based on a set of five criteria--innovation, market potential, customer adoption, media buzz and investor value creation. The pool of candidate companies was nominated by leading venture capitalists, investment bankers and industry analysts. PlaySpan along with the rest of the OnHollywood 100 will be honored at the OnHollywood & BRiM event on June 10-11, 2008 at the Sofitel Hotel in West Hollywood, California.
“This year’s OnHollywood 100 represents the brightest of the innovators in the new media space. We are enthusiastic about gathering the leaders in a collaborative environment that fuses these two industries together, culminating in the richest, most progressive conversations on Hollywood’s digital movement,” said Tony Perkins, founder and CEO of AlwaysOn.

The gaming industry’s first publisher sponsored in-game commerce network, PlaySpan helps online game publishers leverage the burgeoning market of microtransactions of virtual goods. PlaySpan’s ease of use and seamless integration with gaming interfaces makes it the simplest management tool for virtual economies, as well as the best defense against gold farming, fraud, and other exploitative user behavior. PlaySpan earned this prestigious award from AlwaysOn because of its business solutions and superior end user product.
“Our success has been the result of our game integration and the comprehensive microtransaction platform we provide online game publishers looking to further harness and enrich their virtual worlds,” said Karl Mehta, CEO of PlaySpan Inc. “This award is also proof of the superiority of our end user product because without the respect and trust of players we would not be here.”

In : PC

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