Generation: Gamerz Hothead Gives in to Mob Rule? Not quite…

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Cambrian House, a Calgary-based crowdsourced software community has cut a deal with Hothead Games, developers of Penny-Arcade Adventure, to create an unstated number of crowdsource-developed games.

What is crowdsourcing?

According to Wikipedia it is:

A neologism for a business model that depends on work being done outside the traditional company walls: while outsourcing is typically performed by lower paid professionals, crowdsourcing relies on a combination of volunteers and low-paid amateurs who use their spare time to create content, solve problems, or even do corporate R&D.

The word has only been around for about 8 months so don't feel bad if you had never heard of it because I hadn't either.

Their first crowdsourced game will be GWABS, a casual desktop-to-desktop combat game currently being built by community members living in Canada, the US and Europe, all of whom might never have had the chance to work for a traditional game developer.

GWABS is a perfect combination of innovative design, satisfying rapid-fire game play, and solid character design that gamers everywhere will love,” says Steve Bocska, Joint CEO of Hothead Games. “And the crowdsourcing approach aligns perfectly with one of our core beliefs; which is to make great games, you need to put the gamers first!"

Cambrian House allows anyone, anywhere, to submit and work on software products for royalty points, which convert into cash when a product is commercialized. The joint-venture between these two forward-looking companies will mean that GWABS, and potentially other games built within the Cambrian House community, can benefit from the years of industry experience and contacts of Hothead Games. Cambrian House and Hothead will leverage crowdsourcing to allow hardcore video game lovers to actively play a role in developing new games, learn development and marketing skills, and get experience and royalties in return for their efforts.

“Cambrian House lives and breathes to liberate ideas that get stuck in the backs of creative minds around the globe,” says Michael Sikorsky, CEO. “This curve- jumping partnership with Hothead means that gamers will now have a phenomenally better chance of seeing their ideas come to life, plus they get to share in the rewards.”

Gwabs is the first desktop to desktop combat game where you can fight your friends in real-time over the Internet. Use your skills, weapons and intellect to survive this Gwab vs Gwab battle royale.

Gwabs lets players fight each other right on their desktops in a completely interactive environment. Throw icons at your opponent or beat them into submission against a window edge; the possibilities for destruction are endless. Besides the ability to spear your opponent with their own taskbar.

Take on your friends or Gwab community members through the Battle Manager portal. Build up your Gwab points and increase your chances of being invited to the Feeding Tournament where you'll have the chance to win cash and prizes. Battle hard to become the most powerful, and respected Gwab fighter in the world.

* Customize your character - Choose your own unique body armor, colors, tattoos, and more...
* Real life weapons - Choose from over 10 different weapons for each character such as swords, nun chucks, or metal hand spikes.
* Gwabsmack - Interface with Skype to trash talk your opponent during battle.
* Play with anyone, anywhere - Challenge anyone within the Gwabs worldwide network for immediate desktop to desktop battles.

This could be the future of games development. I have always said that the gamers need to have a more active hand in games development so games are made that we actually want to play. Cambrian House looks to leverage that into a working business model where the creators and contributors are actually paid for their work. That's like adding frosting to an already delicious cake. It can't get much better than that.

If you have an idea, some code for a fledgling game or just want to get involved then I suggest you take a look at their website. If gamers take development into their own hands it can only become a good thing as we will be better able to drive the market, or it could result in utter and total chaos as in the old adage "too many cooks spoil the soup." I will be keeping an eye on Cambrian House and their projects to see how it goes.

In : PC

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