Evolve and Develop for New Platforms at the Develop Conference

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Tandem Events today announced the launch of Evolve – an exciting addition to the Develop Conference programme, which will run on Tuesday 14 July and continue throughout Wednesday 15 July with individual Evolve sessions.

Evolve will focus on how to develop games for new platforms including mobile, iPhone and XBLA, new technologies and new markets like social and casual gaming. It opens with three tracks on the Tuesday – Coding & Production, Art & Design and Business – then individual sessions within the main conference programme on the Wednesday, which are cross-discipline and have a more general appeal.

The Develop Conference team has worked closely with the members of the advisory board who represent some of the brightest and best of UK developers, and has taken on board feedback from delegates to come up with this new part of the conference, which will help game developers tackle emerging platforms and digital marketplaces, connected gaming, user-generated content and the crossover between games and Internet services.

"We’re looking forward to a fourth successful Develop Conference in Brighton, but that doesn’t mean we’re complacent. Our established two-day event will continue to deliver solid sessions packed with takeaway value, while our new Evolve opener is a direct response to developer demand. Fringe topics two years ago - downloadable content, microtransactions, social gaming and meshing your game with Internet services from Facebook to YouTube - are now centre stage, and it no longer makes sense to ghettoize sub-sectors like online, casual and mobile," said Owain Bennallack, chair of Develop Conference Advisory Board.

Evolve is a must-attend event for programmers and producers tasked with integrating connected features into their games, for games designers exploring how to create compelling games with user-generated and social networking content, and for managers and entrepreneurs set on exploiting the expanding crossover potential of casual games, social networking, mobile phones and today’s connected games consoles. It will also facilitate more cross-fertilisation of ideas between the different sectors of the game development community and offer better networking opportunities.

“We’re constantly striving to ensure that the Develop Conference stays at the sharp end of games development, and that it tackles the issues facing today’s developers - and provides solutions - whatever the area of development they’re involved in. The programme is shaping up very well and, once again, developers can look forward to some insightful and thought-provoking sessions from many of the industry’s top names,” said Tandem Events managing director Andy Lane.

This year’s pass structure has also evolved: it has been greatly simplified into a one day, two day or three day Develop pass to offer more flexibility and excellent value for money.

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