Killzone 2 Lead Level Designer Joins Splash Damage

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Splash Damage today announced that Neil Alphonso has joined the company to head up its level design team for the studio’s AAA multi-platform title in development. Neil comes to Splash Damage from Guerrilla Games where he worked on the PlayStation 3 hit Killzone 2 as Lead Level Designer.

Neil is the latest high-profile hire at the London-based studio, which has doubled its development team in the past 12 months - a direct result of the immensely successful recruitment drive that followed its announcement of a partnership with Bethesda Softworks, developers and publishers of the recent blockbuster, Fallout 3.

"The Splash Damage guys know how to build great multiplayer experiences that are a cut above most of what is available today," said Neil Alphonso. "Their refined approach is even more appealing to me as a Lead Level Designer, and provides an excellent base for me to push on into the frontiers of gaming."

"I love Neil’s considerable focus on advancing our players’ experience, born-out by his refined design talent and stunning accumulation of knowledge while working on games such as Killzone 2 and Splinter Cell," said Paul Wedgwood, Owner of Splash Damage. "He’s the perfect man to lead our team of really skilled Level Designers. I can’t wait for our fans to see what he and his team are working on."

Neil joins Splash Damage with over seven years of multi-platform development experience, spanning Xbox, PlayStation, and PC. He began his career designing environments for the critically acclaimed Tom Clancy’s Splinter Cell, and then served as Level Designer on Duke Nukem Forever at 3DRealms before achieving the lofty post of Lead Level Designer on Killzone 2 at Guerilla Games in 2007.

Splash Damage is currently looking to fill additional positions in art, design, and programming fields. A complete list is available at

In : PC

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