APB: Reloaded Expected for Xbox One, PS4 in June

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Today, Reloaded Games and Deep Silver reported that APB: Reloaded will be relased for the Xbox One and PS4 in June, this year. Bjorn Book-Larsson, CEO of Reloaded Games, revealed some details about the game and the fact that it makes its way onto Microsoft and Sony's home consoles.

According to the press release that came out the same day, the open-world, 50-vs-50 MMOTPS would be ported in part by Reloaded Games and former Treyarch developers who made a new studio called The Workshop.

The CEO of The Workshop - Peter Akemann, discussed the game launching to home consoles – actually, that was initially planned for APB back when Realtime Worlds was behind the development helm and EA was distributing the packaged renditions of the game – saying:

“On a technical note, because APB is such a technically complex game, featuring thousands of destructible objects and heavily customized players and vehicles in every scene, we are thrilled to help make APB a reality on these brand new high performance hardware platforms.”

APB was planned for release on Xbox 360 and PS3, however, because of the limited specs on the seventh generation consoles, the game had to be delayed until more powerful hardware came along.

The CEO of Reloaded Games, Bjorn Book-Larsson, said that the team's effort in porting over APB: Reloaded to a newer Version of Unreal Engine will not be done only for the PC gamers. Larsson also acknowledged that the newer version of the Unreal Engine is just what will power the game on PS4 and Xbox One.

A more detailed explanation of the engine upgrade was reported on the GamersFirstForums, which stated:

“Going forward the PC, PS4 and Xbox One versions will be using the same upgraded engine. Of course there will be differences; UI and several other systems will be radically different on console, but in essence the PC and the console versions will be running the same unified engine. This finally completes the process of stripping out a lot of the pre-2008 code, which has been a monumental task for the last 18+ months.”

The whole team has been working hard through the code to make the necessary changes to get APB: Reloaded working in the newer version of the Unreal Engine, which opens up faster performance, more optimization, better graphics and the potential to expand the player-count. To the question about how many players console gamers can expect to flesh out the action districts, the CEO of Reloaded Games, Bjorn Book-Larsson answered:

“Because console hardware is so much more uniform, we fully expect to have 100 players per district on console.”

A bunch of additional features will also be features, though, not from the very beginning. The music editor won't be making the cut at launch, which will probably make the gamers sad given that one of the big parts about customizing characters and creating custom content was making theme songs and remakes of popular themes and songs from other games, television shows and movies. Nevertheless, it could be the potential copyrighted content which may play a part in the music player possibly not making the cut now.

Further on, Larsson explained about what would be in the console versions and what would be changed as the game makes the leap from PC to the closed-off ecosystem of the home entertainment systems, saying:

“On Day 1 the products will look very similar, but there will be a few unique features on the PS4 and Xbox One. Some feature changes are tied to the input method, and on console the possible inclusion of some mild “assist” mode (given the difficulty in aiming with a stick). Part of the strategy is to try to keep all three versions synchronized so that all three versions will benefit from the same new improvements and content.”

The good news is that the game will remain free-to-play across all three consoles, however, the owners of Xbox One will be required to subscribe to Xbox Live Gold in case they want to be part of the game.

Regarding the issue if that requirement was for players registering for the first time or would the Xbox Live subscription be mandatory at all times to play the game, Larsson responded:

“MS has started by demanding everyone have XBLG to play (for “free”). It’s really their decision. On the PS4 everyone can play, but PlayStation Plus members will get additional items and features added to their accounts and characters. I leave it up to players to decide what is the better strategy.”

In : Console

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