‘Witcher 3’ Hits 1080p On Xbox One?

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Despite the suggestions that the PS4 version of The Witcher 3 would be running at 1080p and the Xbox One version at 900, it looks like the facts talk quite different.

Actually, the game will use dynamic scaling, which basically adjusts the resolution according to GPU load and juicing things up to 1080 when there’s a little more processing power to go around.

That's what CD Projekt Red claims:

“The video you’re now watching is grabbed directly from an Xbox One console. We’ve been working to give gamers an even better experience on Xbox One and, on day 1, we’ll bring you dynamic scaling from 900p to 1080p. We’re not much more than a week before launch, but we’re still fighting for every line of code – we want gamers to get the best possible experience we can deliver.”

Eurogamer and Digital Foundry give a little bit more information about the technique, which we’ve seen implemented in a range of games over the years. However, that’s a tricky business, and it can leave the gamer feeling disoriented if not done the right way.

“Meanwhile, Call of Duty: Advanced Warfare on Xbox One simply shifts between 1360×1080 and full 1080p according to the scene,” says Digital Foundry’s Richard Leadbetter.

“Done well, it’s a good effect, but there are occasions when it fails to convince – for example, Rage on PS3 could strobe between very different resolutions – even when standing still – producing a distracting effect.”

In : Console

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